I found a video by gamifier Zichermann on Google+, which linked to the main gamification blog/website at http://www.gamification.co.
I felt inspired to share my ideas about gamification, in the form of a tractatus.
1. The value of a game is its dynamic value. There is no game without dynamic value. If the end-user does not have a dynamic, the game must create a dynamic. If dynamics are artificial, the result is artificial value. But where the game actually has value, value can be created.
2. To gamify, it is possible to add user-value. But this seems to incur a linear expense. How to add infinite value to a game without having an infinite game? It seems important to connect multiple games rather than leaving a dead end-product. The value of psychic games, the value of coherent games. The value of games with a functional concept, versus the commercial value of expendability. The need for phenomenological mapping. The value of creative games. Variablism: adding the exact factor that extends the value of the game, or the desire for relationships of products, sub-categories of functions, etc.
3. The user should add value to the product.
4. If the end-user /crowd-sourcee has no value, then where is the incentive to gamify? The need to add value to the consumer is also the opportunity to build the game into a more permanent context.
That's it for now, pretty brief, covers a lot of the source, solution, future, and problem.
Showing posts with label philosophical games. Show all posts
Showing posts with label philosophical games. Show all posts
Wednesday, July 24, 2013
Tractatus of Gamification
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GOOOD GUIDE ME VSVSVI should stretch, and avoid adventure. Known as Philosopher, Artist, Inventor, Poet. I live in New Haven near Yale University though I have never been an official student. Known mainly as a writer at Quora.com and as an Amazon author.
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