Published as a book.
“TECHNOLOGICAL WORDS OF POWER”
Related organizations:
Shorter editions of the same:
Souls of the Technological Words of Power (…)
Evolution of All Ideas COMPUTER VERSION (…)
The number codes are also searchable at: Formula Search (google docs, includes all formulas from NC Tree Theory and more)
Similar version modeled on statistics (much less rigorous because of the arbitrary open set and incomplete examples): What is the greatest historical theory? How many such theories have there been? What is your evidence?
Earlier integrations:
The Proceduro (…)
And (current)
Also meaningful:
- The Complete Genius of Nathan Larkin Coppedge (…)
- Complete Genius of the Universe 1-Degree (…)
- What are the top 5 greatest inventions of the 21st century? (…)
- Compound technologies using below words of power.
- Scenario positions.
- Mathematical variations.
…
…
…
OVERVIEW
Adv Concepts:
- Adv Concepts:
- 3A: IMMATERIAL IMMATERIALISM 造力
- 4D: NEW PHYSICS OF VIRTUAL REALITY 哲
- 5A: META-EVOLUTION 超
- 6A: SUPER-LANGUAGES 棒
- 6B: LANGUAGE EVOLUTION 秘的
- 6C: ENERGY LANGUAGE
- 7A: SUPER-GENETICS 星人
- 8A: SUPER-DRUGS 蓝
- 8D: EVOLUTIONARY DRUGS 化
- 9E: INTELLIGENT EVOLUTION 进化史
- 10D: HIGHER MATH GENETICS 种公式
- 12A WISHES
- 12G UNIQUE LANGUAGE 莱布
- 12L PSYCHIC SCENE
- 13A: PERPETUAL MOTION MACHINES 動機
- 13B: UNIQUE PERPETUAL MOTION 宇宙
- 13F: PERPETUAL MOTION DRUG 长寿
- 13I: PERPETUAL EVOLUTION 中風
- 14B: IMMORTAL GUESTS
- 14G: COHERENT DRUGS 东西
- 15C: MAGICAL MACHINES 法盒
- 15H: MAGICAL DRUGS 味道
- 15L: MAGICAL MATERIALS 形式
- 15O: THE SIMULAGRA
…
AN ALTERNATE VIEW IS TO ACCEPT CRITICISM AS VIRTUAL REALITY: CRITICAL INTERFACE.
AND GENETICS AS IMMORTALITY / SURVIVAL.
…
SUMMARY TAKE 1
Basic 3
Emotions art 4C
Secrets 5E
Language 6A and powerful language 6C
Basics 7C
Species 10D
12A Shop of Horrors
12F Sex Appeal
13A Erratic Machines
13F Ambergris
15A The Subtle Power
15C Black Box
15L Magical
…
Compare:
- [1] Setting, [2] Action, [3] Appliances, [4] Inspiration, [5] Interruption, [6] Translation, [7] Valuables, [8] Literals, [9] Genetics, [10] Magic, [11] Suspicion. —Quintessential Ideas Experimental Going backwards…
[Secrets is Suspicion]
[Magic is powerful languages]
[Genetics is basics: survival]
[Literals is species]
[Valuables is shop of horrors]
[Translation is sex appeal???]
[Interruption is erratic machines]
[Inspiration is ambergris]
[Appliances or electronics is subtle power]
[Action is black box]
[Setting is magical]
…
Perhaps reduction to 9 again:
Magic language, dirty survival, literal biology, weird horrors, sexy translation, big interruption, inspiring drugs, powerful machines, action at a distance
…
Taste 4C:
- Art: You don’t think it’s about language? You could be wrong!
KEY: ‘Broken’ = Paradoxes (3)
MAIN TEXT:
New material = original check
Immaterial = compound check
Intelligence = nerves check
Evolution = meta check
Constants = thresholds check
Applications = limits check
VR = endings check
…
Level 1: [ENERGY NOT LANGUAGE?]
1A: VIRTUAL VIRTUALISM (VIRTUAL REALITY)
- [Zero-Endings, Certainty, Uncertainty]
- 0 and -0. [Integration of -0 as virtual reality 2022–05–02. Integration of virtual reality as endings instead 2022–08–30]
…
- ABOVE: Dimension: -4 and -5
…
Level 2: [MOVEMENTS / POLITICS / UNFAIRNESS SECRET?]
2A: APPLIED APPLICATIONS
- [Derivatives]
- System 1. Gods. Movements.
2B: APPLIED VIRTUAL REALITY
- [Limit Endings]
- System 2. Shaders. Categories.
…
- ABOVE: Dimension: -3 and -2
…
Level 3: [REALISM?]
3A: IMMATERIAL IMMATERIALISM: IRRATIONALITY
- [Over-Compounding]
- Ex nihilo.
- Ex nihilism.
- Ex nihilisthmus.
- Ex nihilation.
- Recycling cultures.
- Imaginary substances.
3B: NEGATIVISTIC APPLICATIONS: IRRATIONALITY (OFFENSE)
- [Compounded Limits]
- Warning signs.
- Failsafe.
- Jet pack.
- Utter random chaos.
3C: NEGATIVE REALITY: IRRATIONALITY
- [Compound Endings]
- Bad or good.
- Double-negative.
- Smart.
- Cognition.
…
- ABOVE: Dimension: - 1
…
Level 4: [LIMITS? SELECTIONS?]
4A: FRESH MATERIALS: NEUTRAL ADVANTAGE
- [New Physics]
Energy
- An amount of potential niftiness.
Immortality
- From modified luck.
Universals
- Abstract immortality.
Exceptions
- Rarity / commonness.
Space-Time
- Time-travel from temporal waves, ‘buying time’.
Bad Luck Magic
- Bad luck applied to problems produces psychic responses, or good fortune applied to perfect situations though with a devilish reputation (e.g. outputting bad luck though sometimes in a trivial sense if someone seeks meaning).
Logic
- It is thought.
Emotions
- Emotions apparently scale to immortality drugs.
—List of reduced (in this case coherent for our universe) ‘barriers’ deconstructed into technologies with explanations above, On Capturing the 5 Elements
…
4B: INSIGNIFICANT NEW MATERIALS: NEUTRAL ADVANTAGE
- [Original Compounding]
- Pain.
- Death.
- Meaninglessness.
- Irrelevance.
- Incoherence.
- Arbitrariness.
- Randomness.
- Insignificance.
- Baselessness.
- Confusion.
- Error.
- Mistakes.
- Forgetfulness.
- Annoyance.
4C: NEW PHYSICAL APPLICATIONS: NEUTRAL ADVANTAGE
- [Original Limits]
- Extensions / Accumulations.
- Combinations / Permutations.
- Memories / Information.
- Enjoyment / Fantasy.
- Art: You don’t think it’s about language? You could be wrong!
4D: NEW PHYSICS OF VIRTUAL REALITY: NEUTRAL ADVANTAGE
- [Original Endings]
- Metaphysical semantics.
…
- ABOVE: Dimension: 0 and 1
…
Level 5: [T.O.E.?]
5A: META-EVOLUTION (NEUTRAL)
- [Meta-Meta]
- Superior evolution.
- Hyper-evolution.
- Evolution praecox.
5B: NEW MATERIALS FROM EVOLUTION (NEUTRAL)
- [Meta-Original]
- Architecture:
- Symmetry / Asymmetry.
- Organic / Concrete.
- Centralized / Decentralized.
- Public Space / Transition space.
- Engineering:
- Physics.
- Machine tools.
- Alien
- Alien computing.
- Alien magic.
5C: PAST EVOLUTIONS (NEUTRAL)
- Meta-Compounding [Historicism, Presentism, Futurism]
- Evolution typically occurs over very long time-periods. Calling results definite at any one given time is a deception.
5D: EVOLUTIONARY APPLICATIONS (NEUTRAL)
- [Meta-Limits]:
- Bones: Casting the bones.
- Shadows: The shadowland
- Pelts: The Peltland.
- The Mountains: The Headlands.
- The King: The Kingdom.
- The Golden Age: The Fortunate Man.
- Pinnacles: Apex Flow (…)
5E: VIRTUAL REALITY EVOLUTION (NEUTRAL)
- [Meta-Endings]
- Cat's Cradle --> Solution to problems.
- Soul on a Stick --> Formula for souls.
- Self-Beating Drum --> Perpetual motion machines.
- Xes and O's --> Categorical knowledge.
- Q & A --> Answers to all questions.
- Suggestion Box --> Psychic powers.
- Dice --> Incoherent deduction.
- Passwords --> Theory of Everything.
- Higher Man: A valuable treasure.
- Money: A man from heaven.
- Religion: Mother and father.
- War: Hoisted up.
- Trickery: Only the gods could read this.
- Gods: Larger than life.
- Monsters: The stuff of legend.
- Philosophy: the joy of truth.
- Steel: From a mishandled note.
- Books: Blast onto the scene.
- Gunpowder: Let history begin.
- Mozart: We’re passing at a clip.
- Paperclip: It’s your relative.
- Einstein is slinking away.
- Simulation is looking hunky.
- Perpetual Motion: I’m stimmed, a simulagra
- The meaning of life is not mooks.
…
- ABOVE: Dimension: 0
…
Level 6: [RARITIES / COLLECTIONS?]
6A: SUPER-LANGUAGES
Characteristica Universalensis
- Categories.
- Vertical = entity, value, principle, power.
- Horizontal = degree, standard, commonality, honor.
- Diagonal: judgment, energy, resources, substance.
- Organic lines: coherence, boundary, dimensions, limit.
- Systems: identities.
- Substance: quanta, bosons, spacetime, posits.
- Abstracta: complexity, efficiency, perfection, beauty
- Organon: Nature, Wisdom.
- Flags: Inflection, Incorporation, Notation, Tradition.
—On the Characteristica Universalensis (…)
6B: LANGUAGE EVOLUTION
[Meta-Language]: I don’t like to say this, but books are almost completely useless up until you want them to do something cool.
Magic Books:
6C: NEW MATERIALS OF LANGUAGE
- [Original Language]
- Over-Unity Language
- Flourish.
- Exposure.
- I have been thinking about volit-momentum since before 2010.
- ‘And stare ope-mouthed at those chill jaws!’
- Buttoncoat, I’m a genius.
- Ha! Loop.
- Pick a pond past beyond, rake a lake, drop a chain, deep within, throw the pin, shatter ice, dive and swim.
- While they were floundering I was pondering / No more wandering through the dark tunnels of grim determination / For NO / It is time to grow in a thousanrd-folded folds / For which we need an Infinite Fuel!
- And melt the chains of avarice.
- Some far-flung future.
- Immortal Ecology.
6D: OBSOLETE LANGUAGES
- [Compound Languages]
- Reminder languages.
- Automatic languages.
- Meaningless nuances.
- Filligree perfect languages.
6E: APPLICATIONIST LANGUAGES
- [Language Limits]
- Sublime Key Languages.
- Context Field Languages.
- Associative Languages.
- Computer Languages.
6F: VIRTUAL REALITY LANGUAGES
- [Language Endings]
- Faded Rustic Languages.
- Decorative Languages.
- Performance Languages.
- Interface Languages.
…
- ABOVE: Dimension: 2
…
Level 7: [INSANITIES / METAPHYSICS / GENERAL PROBLEMS?]
7A: SUPER-GENETICS (NEUTRALITY IMMORTALITY)
- [Subjects / super-dopes]
- Aliens.
- Gods.
- World leaders.
- Historical geniuses.
- Folk heroes.
- Consumers.
7B: GENETIC LANGUAGES (NEUTRALITY IMMORTALITY)
- [Doped Languages]
- Surface cultures.
7C: GENETIC EVOLUTION (NEUTRALITY IMMORTALITY)
- [Meta-Dope]:
- Phenomenal experiences of environment.
7D: NEW GENETIC MATERIAL (NEUTRALITY IMMORTALITY)
- [Doped Originality]
- Given evolution, new efficient species Requires new basic systems.
7E: OBSOLETE GENETICS (NEUTRALITY IMMORTALITY)
- [Doped Compounds]
- You have a paradigm, then you do something just for demonstration.
7F: GENETIC APPLICATIONS (NEUTRALITY IMMORTALITY)
- [Doped Limits]
- [The] primary problem is having the wrong nature.
- The second problem is having the wrong adaptation.
- The third problem is if one doesn’t have physical means to pleasure and wealth.
- And, the fourth problem is if one doesn’t have intelligence enough to find wisdom and meaning. —Practical Perfections (…)
7G: VIRTUAL REALITY GENETICS (NEUTRALITY IMMORTALITY)
- [Doped Endings]
- Enhancement.
…
- ABOVE: Dimension: 0 and 3
…
Level 8: [DIFFERENCES / LUXURIES, SPECIFIC PROBLEMS?]
8A: SUPER-DRUGS (NEUTRAL)
- Real-life: pennicilin (reduces infections).
- Real life: Jiaogulan (Eastern herb that may extend life).
- Real life: resperidone (relatively good treatment for schizophrenia).
8B: GENETICALLY-DELIVERED DRUGS (NEUTRAL)
- Sugar-binding / stomach-delivered.
- Infusion.
- Immunity-delivered.
- Neurological.
8C: DRUG LANGUAGES (NEUTRAL)
- Gestalt compromise (abstraction versus pleasure, but not both).
8D: EVOLUTIONARY DRUGS (NEUTRAL)
- [Meta-Drugs]:
- Something to do with evoking “15 April, 2018”. Evolutionary drugs mentioned in the writing ‘Evolving into a Great Dragon From a Koi Fish - Chapter 227’ (by May 2022).
8E: DRUG AS NEW MATERIAL (NEUTRAL)
- [New Drugs]
- Something related to Dec 6, 2018. A magical day. Magical gifts. On this day, one seems to get one wish, no matter how powerful it is.
8F: IMMATERIALIST DRUGS (NEUTRAL)
- [Complex drugs]
- February 20, 2021 Associated with this day, someone may sometimes become undead or lighter than air.
8G: DRUG APPLICATIONS (NEUTRAL)
- [Drug Limits]
Unification is cognitive bias.
Division is just sensation.
[Like little drug atoms opening up].
8H: VIRTUAL REALITY DRUGS (NEUTRAL)
- [Drug Endings]
- Madness, pain, etc might be drugs in virtual reality without having negative effects. The reverse psychology is used by video game developers to make drugs seem really serious even in a video game.
…
- ABOVE: Dimension: 0
…
Level 9: [IMMORTALITY/ PSEUDO-PROBLEMS?]
9A: INTELLIGENT INTELLIGENCE (GENIUS)
- [Central Nervous System]
- Paroxysm.
- Synergasm.
9B: INTELLIGENT DRUGS (GENIUS)
- [Nerve Drugs]
- Work of art evoking the Derivative
—How can I learn calculus purely through visuals? (…)
9C: GENETIC INTELLIGENCE (GENIUS)
[Doped Nerves]
(1) Do they want to do physical work for pay?
(2) Do they qualify for professional training like being a computer programmer or a nurse?
(3) Are they creative or philosophical, where they might work independently for a small amount of money, like receiving charity and doing what they want that might make society more interesting and complex?
(4) Do they qualify for a leadership role?
(5) Are they all around just fun people to be around or somehow reassuring or helpful in some way?
(6) Are they drug addicts who pay money into the system?
(7) Are they just helpful in a pinch, like helping a president drive to Maryland?
(8) Are they qualified to be in the military?
(9) Are they qualified to be an academic?
(10) Maybe they are not fun, but are very attractive or have good genes?
(11) Maybe they organize people or are useful for communication or languages.
9D: LINGUISTIC INTELLIGENCE (GENIUS)
[Language Nerves]
If something were not a category, it would have nothing.
If something could not stand, it would have a powerful base.
If something could not spread out, it would have length.
If something were incapable, it would swim in a soup.
If something were not alive, it could still be classified.
If something were not a system, it could still be called one.
If something had no substance, it would not exist.
If something was not abstract, it would exist.
If something was not organized, it would be a part of nature.
If something were not flagged, it would be noted.
Thus, everything that speaks a language must have one of these things, the first or the second.
And, so, everything that is missing one language is speaking another.
In the broadest sense, if we do not adhere to one modality, another modality applies.
9E: INTELLIGENT EVOLUTION (GENIUS). [Meta-Nerves. Nerve applications]. We don’t know how the Aardvox came to be, possibly genius.
9F: NEW MATERIAL OF INTELLIGENCE (GENIUS)
[Original Nerves]
Perpetual motion brain, Enchanter’s brain, Historical brain, Magic brain, Eclectic brain, Occult scientist brain. —The Eternal Golden Brain (…)
9G: IMMATERIAL INTELLIGENCE (GENIUS)
- [Compound Nerves]
- Intelligence concerning what is not significant: [The number 160 (not IQ) is associated with meaninglessness].
9H: INTELLIGENT APPLICATIONS (GENIUS)
- [Nerve Limits]
…
- Coherence, Trees, Modules, Subsets.
9I: VIRTUAL REALITY INTELLIGENCE (GENIUS)
- [Nerve Endings]
- The size of the cranium, primarily. ‘Look at the size of his cranium’. A real life person knows some people with small heads have impressive craniums.
…
- ABOVE: Dimension: 4
…
Level 10: [PERPETUAL MOTION / FLAWS?]
10A: HIGHER HIGHER MATH (NEUTRAL RARE)
- The Special Value Theorem: [1 (Efficiency) + 0.5 (Difference)] - D
10B: HIGHER INTELLIGENCE OF MATHEMATICS (NEUTRAL RARE)
- [Higher Nerves: brain cells]
- Genius Number: 1 /(((Min Eff+1 - (Max Eff / 2)+1)/ Efficiency) + 1)
10C: CHEMISTRY OF HIGHER MATHEMATICS (NEUTRAL RARE)
- Processes people go through.
10D: HIGHER MATH GENETICS (NEUTRAL RARE)
- SPECIES EQUATION: (TC-((POWER(TC,(1/D))-D)^D)+1)
- SPECIES EQUATION - 2 = (((TC-((POWER(TC,(1/D))-D)^D)/4)+1)
- SPECIES EQUATION - 1 = (((TC-((POWER(TC,(1/D))-D)^D)/2)+1)
- SPECIES EQUATION +1 = ((TC-((POWER(TC,(1/D))-D)^D)+1)*2)
- SPECIES EQUATION + 2 = ((TC-((POWER(TC,(1/D))-D)^D)+1)*4)
10E: HIGHER MATH LANGUAGES (NEUTRAL RARE)
- Ifs(Dimensions<=0,"0",Dimensions<4,(1.585*1.09^(Dimensions-2)),Dimensions=4,(1.585*1.09^(Dimensions-2)+1.09^(Dimensions-3)),Dimensions>4,(1.585*1.09^(Dimensions-2+N(1)+1.09^(Dimensions-3+N(1))))) [Thought to be effective in all higher dimensions]
10F: EVOLUTIONARY HIGHER MATH (NEUTRAL RARE)
- [Meta-math]
- Patience, conserve strength.
10G: NEW HIGHER MATH MATERIALS (NEUTRAL RARE)
- [Original Math]
- Advantageous, sexy, state of the art.
10H: HIGHER MATH IMMATERIALS (NEUTRAL RARE)
- [Mathematical Compounding]
- Quantum Observed: 2 / Avg Speed = Observed (Theoretical)
- Quantum Detected: [Sq rt of 0.5 (Time) ] / Avg Speed = Detected
- Quantum Rules: The first observer aims to refute. The second observer acts passively. The first particle responds quickly. The last particle is a slave.
10I: HIGHER MATH APPLICATIONS (NEUTRAL RARE)
- [Mathematical Limits]
- Universe Probability: ABS((2/(D+1E-13))-(Results/(OU+(D^Results)-(Difference+5-1.00000001))))
- Difference >9.5 anywhere, Universe Expands.
- Dimensions = # Forces + # Antiforces.
- OU of 0.5 corresponds with gravity.
- OU of - 0.5 corresponds with buoyancy.
- Antiforce Min: (((D+2)/2)-0.5)
- Antiforce Max: ((D+2)/2
- Antiforce Norm: (AntiforceMax+AntiforceMin)/2
10J: VIRTUAL REALITY OF HIGHER MATH (NEUTRAL RARE)
- [Mathematical Endings]
- Intractable, unsolvable, genius solution, etc.
…
- ABOVE: Dimension: 0 and 5
…
Level 11: (CRITICAL DERIGATIVE) [LITERALS / LITERAL = LANGUAGE?]
11A: CONSTANT CONSTANTS (NEUTRAL)
- [Super-Threshold]
- [0].
11B: CONSTANTS OF HIGHER MATH (NEUTRAL)
- [Mathematical Threshold]
- Derigative = Diagrams.
11C: INTELLIGENCE CONSTANTS (NEUTRAL)
- [Nerve Threshold]
- NUMBER OF IDEAS (Example of output: 20) = Tcategories - Nroot of T = (TC-(POWER(TC,(1/CD))))
- ALTERNATE IDEAS -2 = =(((TC-(POWER(TC,(1/CD))))/4)+1)
- ALTERNATE IDEAS -1 = (((TC-(POWER(TC,(1/CD))))/2)+1)
- ALTERNATE IDEAS +1 =(((TC-(POWER(TC,(1/CD))))+1)*2)
- ALTERNATE IDEAS +2 =(((TC-(POWER(TC,(1/CD))))+1)*4)
11D: CHEMICAL CONSTANTS (NEUTRAL)
- [Drug Threshold]
(Reverse-engineered from Genetic Constants):
- Contents.
- Iterations / lengths.
- Modes.
- Programs.
- Leaderboards.
11E: GENETIC CONSTANTS (NEUTRAL)
- [Doping Threshold]
- Edits.
- Mediums.
- Agents.
- Networks.
- Organizations.
11F: LANGUAGE CONSTANTS (NEUTRAL)
- [Language Threshold]
- In excel, given as: =ifs(Dimensions<=0,"0",Dimensions<4,(1.585*1.09^(Dimensions-2)),Dimensions=4,(1.585*1.09^(Dimensions-2)+1.09^(Dimensions-3)),Dimensions>4,(1.585*1.09^(Dimensions-2+N(1)+1.09^(Dimensions-3+N(1))))) [Thought to be effective in all higher dimensions]
- 2nd dimension: 1.585
- 3rd dimension: 1.72765
- 4th dimension: 2.9731385
11G: EVOLUTIONARY CONSTANTS (NEUTRAL)
- [Meta-Threshold]
11H: NEW MATERIAL CONSTANTS (NEUTRAL)
- [New Threshold]
- Hydrogen, Helium, Lithium, Beryllium, Boron, Carbon, Nitrogen, Oxygen, Fluorine, Neon, Sodium, Magnesium, Aluminum, Silicon, Phosphorous, Sulfur, Chlorine, Argon, Potassium, Calcium, Scandium, Titanium, Vanadium, Chromium, Manganese, Iron, Cobalt, Nickel, Copper, Zink, Gallium, Germanium, Arsenic, Selenium, Bromine, Krypton, Rubidium, Strontium, Yttrium, Zirconium, Niobium, Molybdenum, Technetium, Ruthenium, Rhodium, Palladium, Silver, Cadmium, Indium, Tin, Antimony, Tellurium, Iodine, Xenon, Cesium, Barium, Lanthanum, Cerium, Proseodymium, Neodymium, Prometheum, Samarium, Europium, Gadalenium, Terbium, Dysprosium, Holmium, Erbium, Thulium, Ytterbium, Lutetium, Hafnium, Tantalum, Tungsten, Rhenium, Osmium, Iridium, Platinum, Gold, Mercury, Soulless element, Lead, Bismuth, Polonium, Astatine, Radon, Francium, Radium, Actinium, Thorium, Protactinium, Uranium, Neptunium, Plutonium, Americium, Curium, Berkelium, Californium, Einsteinium, Fermium, Mendelevium, Nobelium, Lawrencium, Rutherfordium, Dubnium, Seborgium, Bohrium, Hassium, Meitnerium, Dermstadtium, Rontgenium, Copernicium, Nihonium, Flarovium, Mascovium, Livermorium, Tennessine, Ogynessan.
11I: IMMATERIAL CONSTANTS (NEUTRAL)
- [Compound Threshold]
- Conceptual invisibility involves evoking: -31/32 energy (or minus 0.96875).
11J: APPLICATIONIST CONSTANTS (NEUTRAL)
- [Threshold Limits]
- Below Animal Mode: Pain.
- Animal Mode: Exaggeration.
- Real Mode: Rationalism.
- Posthuman Mode: Perfection.
11K: VIRTUAL REALITY CONSTANTS (NEUTRAL)
- [Threshold Endings]
- Cost, maintenance, upkeep, keeping up appearances, a little updating and maintenance, supply-cost, etc.
…
- ABOVE: Dimension: 0
…
Level 12: (CRITICAL CORE) [CATEGORIES?]
12A: UNIQUE UNIQUENESS (LOWER ATTRIBUTES)
- Wish-principles.
12B: UNIQUE CONSTANTS (LOWER ATTRIBUTES)
- [Unique Threshold]
- Magic number 42.
12C: HIGHER MATH UNIQUES (LOWER ATTRIBUTES)
- Infinity, Pi, Euler’s constant, Planck’s constant, Avogadro’s Number, etc.
12D: UNIQUE INTELLIGENCE (LOWER ATTRIBUTES)
- Unique Nerves
- I have published a book I made myself with publishing software that includes 100 perpetual motion designs many of which I designed myself. The same day I published another book of 50 flying and underwater perpetual motion machines which I had collected by the same time. However, if you ask me to add 23 + 17 it might take me a second.
How to be More Advanced than I Think:
- The example case is transcendent.
- The better case is less transcendent.
- We can apply a better standard to the better case.
- The better case is more parsimonious given the standard is better or given there is no alternative, so the better case transcends transcendence.
- The better case is more advanced than thinking.
12E: UNIQUE DRUGS (LOWER ATTRIBUTES)
13. Have Fun—I now think I have had fun, but not often enough. Usually lasts less than 2 seconds unless mirth counts.
17. Live the way I wish. Recompspective wizard.
18. Find the sweet mind. Needs consistency.
Aentropy: Think of it, humans are the locus of Aentropy: Insanity Wave, Clear Wave, Impossibility Wave (—2022–01–16)
12F: UNIQUE GENETICS (LOWER ATTRIBUTES)
- [Unique Doping]
- Source Genetics.
- Characteristic Genetics.
- Perfectly Genius Genetics.
- Popular Genetics.
- Winning Genetics.
- Strategic Genetics.
- Universal Genetics.
12G: UNIQUE LANGUAGE (LOWER ATTRIBUTES)
- English, Chinese.
12H: UNIQUE EVOLUTIONS (LOWER ATTRIBUTES)
- [Meta-Uniqueness. Exceptional uniqueness]:
- Reality (divine film).
- Life.
- Consciousness.
- Imagination.
- Inventions.
- Perpetual emotion, universal ideas, perfect diagram, rare items, infinite attributes, immortal machines, universal theory, infinite system, complex complexity.
12I: UNIQUE NEW MATERIALS (LOWER ATTRIBUTES)
- [Original Uniques]
- Gas.
- Liquid.
- Solid.
- Hard.
- Soft.
- Textured.
- Shiny.
- Reflective.
- Translucent.
- Patterned.
- Camouflage.
- Replica / imitation / copy.
- Repetition / system.
- Oily / organic.
- Electronic / robotic.
- Concealed / fake.
- Genetic / state-of-the-art.
- Nanomaterials.
12J: UNIQUE IMMATERIALS (LOWER ATTRIBUTES)
- [Compound Intelligence]
- 25-C: Neutrality.
- 25-C: Philosophy.
- 25-C: Psychology.
- 25-C: Logic.
- 25-C: Flavoring.
- 25-C: Reality / Unreality.
12K: UNIQUE APPLICATIONS (LOWER ATTRIBUTES)
- [Unique Limits]
- Granting wishes, spiritual exercise.
12L: UNIQUE SCENARIOS (LOWER ATTRIBUTES)
- [Unique Endings]
- Brainscape, Catamaran, Psychic scenarios, Hills and caves and land. Legends. Storied building. Storied land.
…
- ABOVE: Dimension: 6
…
Level 13: [ADVANTAGES / EDUCATION?]
13A: PERPETUAL MOTION MACHINES (MEANINGFUL INVENTIONS)
…
Escher Machine
Modularity Solution: Next: Increase amount of counterweight, increase ball.
…
ABOVE: ‘Black Box’ perpetual motion concept.
…
13B: UNIQUE PERPETUAL MOTION (MEANINGFUL INVENTIONS)
- Universe.
- M.C. Escher perpetual motion.
- Cold fusion.
13C: PERPETUAL MOTION CONSTANTS (MEANINGFUL INVENTIONS)
- [Perpetual Motion Threshold]
- < 150% Over-Unity for land devices not using buoyancy.
- < 250% Over-Unity for flying devices making maximum known use of buoyancy.
13D: PERPETUAL MOTION MATH (MEANINGFUL INVENTIONS)
- Min Results = (Max Eff / 2) + Diff
- Max Results = Min Eff + Diff
- Min Eff = Results - Diff
- Max Eff = (Min Results - Diff) X 2
- Over-Unity = ((Max Results - Min Results) / (Max Eff)) + Diff X 100 (%)
- Proportion of Smaller Unit = 1X
13E: PERPETUAL INTELLIGENCE (MEANINGFUL INVENTIONS)
- [Immortality Nerve]:
- Relevance.
- Law of survival.
- Meta-Functions.
- Fluent Paradigms.
13F: PERPETUAL MOTION DRUG (MEANINGFUL INVENTIONS)
- The Bitter Herb.
- Healthy Drinks.
- Stone Soup.
- Inexorable Sublime Atavism.
- The Golden Fruit.
13G: PERPETUAL GENETICS (MEANINGFUL INVENTIONS)
- [Doped Perpetual Motion]
- Perpetual Planet.
- Perpetual Platform.
- Immortality Genes.
- Divine Variation.
- Spiritual Landscape.
- Immortal Planet.
- Divine Landscape.
- Divine Results.
- Spiritual Universe.
- The Good Power.
- Meaningful Momentum (shortcut).
13H: PERPETUAL LANGUAGE (MEANINGFUL INVENTIONS)
- Perpetual motion is an important part of analysis…!
13I: PERPETUAL EVOLUTION (MEANINGFUL INVENTIONS)
- [Meta-Perpetual: elite translations]
- If manufacturing and God go together, and factories and perpetual motion go together, and manufacturing and factories go together, then perpetual motion and God might be the same thing.
13J: PERPETUAL MATERIALS (MEANINGFUL INVENTIONS)
- [Original Perpetual Motion]
- Virtual Diamonds.
- Marauder’s maps.
- Eternal Depth.
- Butterfly dreams.
13K: ABSTRACT PERPETUAL MOTION (MEANINGFUL INVENTIONS)
- [Eternal Compounds]
- The Oroboros.
- Turn Key.
- The Myth of Sisyphus.
- The Robot in the Labyrinth.
- A Midsummer Night’s Dream / The Enchanted Tower.
13L: PERPETUAL MOTION APPLICATIONS (MEANINGFUL INVENTIONS)
- [Perpetual Limits, Un-Limiteds]
- Energy.
- Mechanics.
- Free Money.
- Optimism.
- Magic Luck.
13M: VIRTUAL PERPETUAL MOTION (MEANINGFUL INVENTIONS)
- [Perpetual Endings, Un-Endings]
- Mobius strip video.
- The Roichus: the bridge as the universe and a perpetual motion machine.
…
- ABOVE: Dimension: 7 and 8
…
Level 14: [ATTRIBUTES?]
14A: SUPER-COHERENCE (TOE TERRITORY)
- Coherent justice.
- Inexorable values.
- Luxury consciousness.
14B: COHERENT PERPETUAL MOTION (TOE TERRITORY)
- Perpetual motion soul.
- Hyper-soul.
- Double-coherent soul.
14C: UNIQUE COHERENCE (TOE TERRITORY)
- TOE: Results >= Efficiency* + Difference, where Efficiency sums to < 1 when topic is acted on, and > 1 when topic is acting, and Difference equals a whole number value from the Function Spectrum (differences of 100% net mechanical energy).
- The Inventor archetype.
- Universal substances.
- Timeless medium.
14D: COHERENT CONSTANTS (TOE TERRITORY)
- [Coherent Threshold]
Which amounts to meaning (5/32). [11-d] Sq rt of 25 /32
Which amounts to sublimism (15/17). [10-d] 15 ^ 1 / 17
Which amounts to meaningful systems (25/32). [9-d] 25^1 / 32
Which amounts to philosophical technology (225/17). [8-d] 15^2 / 17
Which amounts to preferences and dimensional worlds (625/32). [7-d] 25^2 / 32
—Constant Calculus (…)
14E: HIGHER COHERENT MATH (TOE TERRITORY)
- Disintegral = Eff - Difference
- Antitheory = Difference - Eff
14F: COHERENT INTELLIGENCE (TOE TERRITORY)
- [Vega Nerve]:
GREAT PHILOSOPHY HISTORICAL MODEL BY NATHAN COPPEDGE
What is obvious? [input] Opposite of obvious? [input]
What is trivial in this time? [input]
What is the better 2-step of [trivial]? WISE ANSWER? [input]
What is most required for [trivial]??? You will find it is [WISE ANSWER]
PRIMARY INVENTION [WISE ANSWER] That wishes for [trivial]
Philosopher is remembered as studying [Opposite of obvious]
MAJOR WORK 1: [Opposite of obvious] application of [WISE ANSWER].
MAJOR WORK 2: Theory missing [trivial]
MAJOR WORK 3: In more than one way [trivial] is [obvious]
MAJOR WORK 4: [trivial] is also [opposite of obvious]
MAJOR WORK 5: [obvious] IT IS… BUT IT IS ALSO [opposite of obvious]
MAJOR WORK 6: Variations on concepts of [trivial]
MAJOR WORK 7: Theories about theory missing [trivial]
MAJOR WORK 8: [Opp of obvious] is missing something!
MAJOR WORK 9: Not [Obvious] with [Wise answer]
MAJOR WORK 10: [Wise answer] is great
MAJOR WORK 11: Wishing for [Trivial] is not [Obvious]
MAJOR WORK 12: What is not [Obvious] is [Wise answer]
MAJOR WORK 13: [Trivial] is missing, a theory missing [Trivial]
MAJOR WORK 14: A theory of [Trivial] is not a theory
MAJOR WORK 15: [Trivial] beyond [Trivial] beyond [Trivial]
MAJOR WORK 16: Beyond [Trivial] IS [Opp of Obvious]
MAJOR WORK 17: Paradoxical [Opp of Obvious]
MAJOR WORK 18: [Trivial] IS paradoxical
MAJOR WORK 19: Paradoxical [Obvious]
MAJOR WORK 20: [Wise answer] transcends reality
14G: COHERENT DRUGS (TOE TERRITORY)
Advanced Amulet method:
14H: COHERENT GENETICS (TOE TERRITORY)
- Universe DNA: [BCAD or DCAB AND (CDBA or ADBC) AND DACB or BACD AND (ABDC or CBDA)] OR [BCAD or DCAB AND (ABDC or CBDA) AND DACB or BACD AND (CDBA or ADBC)]
14I: COHERENT LANGUAGE (TOE TERRITORY)
- Ifs(Dimensions<=0,"0",Dimensions<4,(1.585*1.09^(Dimensions-2)),Dimensions=4,(1.585*1.09^(Dimensions-2)+1.09^(Dimensions-3)),Dimensions>4,(1.585*1.09^(Dimensions-2+N(1)+1.09^(Dimensions-3+N(1))))) [Thought to be effective in all higher dimensions]
14J: COHERENT EVOLUTION (TOE TERRITORY)
[Meta-Coherence]
Category 1 is category 13 when category 0 is close-in. - -> Impossible Humans (coherence)
Category 2 is category 14 when category 1 is close-in - -> Coherent Fortunatemen (TOE)
Category 3 is category 15 when category 2 is close-in. - -> TOE Language (perpetual motion)
Category 4 is category 16 when category 3 is close-in - -> Perpetual motion time (infinity)
Category 5 is category 17 when category 4 is close-in - -> Infinite damage (rarities)
Category 6 is category 18 when category 5 is close-in - -> Rare effect (souls)
Category 7 is category 19 when category 6 is close-in - -> Soulful advantage (emotion)
Category 8 is category 20 when category 7 is close-in - -> Emotional madness (common inventions)
Category 9 is category 21 when category 8 is close-in - -> Common invention democracy (polarity)
Category 10 is category 22 when category 9 is close-in - -> Polar categories (genius)
Category 11 is category 23 when category 10 is close-in - -> Genius difference (skill)
Category 12 is category 24 when category 11 is close-in - -> Skills in mystery (drugs or nothing)
Category 13 is category 25 when category 12 is close-in - -> Drugs or nothing impossible (humans)
Category 14 is category 0 when category 13 is close-in - -> Human coherence (fortunatemen)
Category 15 is category 1 when category 14 is close-in - -> Fortunatemen TOE (languages)
Category 16 is category 2 when category 15 is close-in - -> Language perpetual (time)
Category 17 is category 3 when category 16 is close-in - -> Timed infinities (damages)
Category 18 is category 4 when category 17 is close-in - -> Damage rare (effect)
Category 19 is category 5 when category 18 is close-in - -> Effect of the soul (advantage)
Category 20 is category 6 when category 19 is close-in - -> Advantage of emotion (madness)
Category 21 is category 7 when category 20 is close-in - -> Madness of common inventions (democracy)
Category 22 is category 8 when category 21 is close-in - -> Democratic polarity (categorical)
Category 23 is category 9 when category 22 is close-in - -> Categorical genius (differences)
Category 24 is category 10 when category 23 is close-in - -> Different skills (impossibility)
Category 25 is category 11 when category 24 is close-in - -> Mystery drugs (coherence)
Category 0 is category 12 when category 25 is close-in - -> Impossible humans (TOE)
—Close-In Logic (…)
14K: COHERENT PHYSICS (TOE TERRITORY)
- [Original Coherence]
- PHYSICAL DIMENSIONS, (Example of output: 11) = [ (Tcategories - Nroot of T) - [ (Nroot of T - N) ^N] ] = ((TC-(POWER(TC,(1/CD))))-((POWER(TC,(1/CD))-CD)^CD))
14L: IMMATERIAL COHERENCE (TOE TERRITORY)
- [Coherent Results]
- It seeemed like the funniest, most dreadful thing. For a god to disappear—poof! A bit like getting an ‘A’ in conjury.
- God-Trap
14M: COHERENT APPLICATIONS (TOE TERRITORY)
- [Coherent Limits]
T.O.E.
- KNOWLEDGE: Results (1,2,3…) = Eff + Difference
- PERPETUAL MOTION: Results = Eff (1,2,3…) + Difference
- FUNCTION SPECTRUM: Results = Eff + Difference (1,2,3…)
- Unified—!
Anti-Theory:
- Anti-Thing (1,2,3…) <= Difference - Efficiency
- Anti-Thing <= Difference (1,2,3…) - Efficiency
- Anti-Thing <= Difference - Efficiency (1,2,3…)
Efficiency:
- Efficiency (1,2,3…) >= Results – Difference
- Efficiency >= Results (1,2,3…) – Difference
- Efficiency >= Results – Difference (1,2,3…)
Anti-Efficiency:
- Anti-Efficiency (1,2,3…) <= Difference - Results
- Anti-Efficiency <= Difference (1,2,3…) - Results
- Anti-Efficiency <= Difference - Results (1,2,3…)
Difference:
- Difference (1,2,3…) >= Results – Efficiency
- Difference >= Results (1,2,3…) – Efficiency
- Difference >= Results – Efficiency (1,2,3…)
Anti-Difference:
- Anti-Difference (1,2,3…) <= Efficiency - Results
- Anti-Difference <= Efficiency (1,2,3…) - Results
- Anti-Difference <= Efficiency - Results (1,2,3…)
Forces:
- # Forces (1,2,3…) = # Dimensions - # Antiforces
- # Forces = # Dimensions (1,2,3…) - # Antiforces
- # Forces = # Dimensions - # Antiforces (1,2,3…)
Antiforces:
- # Antiforces (1,2,3…) = # Dimensions - # Forces
- # Antiforces = # Dimensions (1,2,3…) - # Forces
- # Antiforces = # Dimensions - # Forces (1,2,3…)
Dimensions:
- # Dimensions (1,2,3…) = # Forces + # Antiforces
- # Dimensions = # Forces (1,2,3…) + # Antiforces
- # Dimensions = # Forces + # Antiforces (1,2,3…)
Anti-Dimensions:
- # Anti-Dimensions (1,2,3…) = # Antiforces - # Forces
- # Anti-Dimensions = # Antiforces - # Forces (1,2,3…) +
- # Anti-Dimensions = # Antiforces (1,2,3…) - # Forces
Disintegral (same as before, by De Morgan’s Rule):
- WAR EQUATION: Disintegral (1,2,3…) = Efficiency – Difference
- EFFICIENCY SPECTRUM: Disintegral = Efficiency (1,2,3…) – Difference
- GENERAL AND SPECIAL TRANSLATION: Disintegral = Efficiency – Difference (1,2,3…)
Anti-Disintegral or Abstract Efficiency (Same as Antitheory, modifying the change after De Morgan’s):
- Anti-Disintegral (1,2,3…) = Difference – Efficiency
- Anti-Disintegral = Difference (1,2,3…) - Efficiency
- Anti-Disintegral = Difference - Efficiency (1,2,3…)
Super-Disintegral:
- Super-Disintegral (1,2,3…) = Inf Efficiency – Inf Difference
- Super-Disintegral = Inf Efficiency (1,2,3…) – Inf Difference
- Super-Disintegral = Inf Efficiency – Inf Difference (1,2,3…)
Anti-Super-Disintegral:
- Anti-Super-Disintegral (1,2,3…) = Inf Difference – Inf Efficiency
- Anti-Super-Disintegral = Inf Difference (1,2,3…) - Inf Efficiency
- Anti-Super-Disintegral = Inf Difference - Inf Efficiency (1,2,3…)
Min Results:
- Min Results (1,2,3…) = (Max Eff / 2) + Diff
- Min Results = (Max Eff (1,2,3…) / 2) + Diff
- Min Results = (Max Eff / 2) + Diff (1,2,3…)
Max Results:
- Max Results (1,2,3…) = Min Eff + Diff
- Max Results = Min Eff (1,2,3…) + Diff
- Max Results = Min Eff + Diff (1,2,3…)
Min Efficiency:
- Min Eff (1,2,3…) = Results - Diff
- Min Eff = Results (1,2,3…) - Diff
- Min Eff = Results - Diff (1,2,3…)
Max Efficiency:
- Max Eff (1,2,3…) = (Min Results - Diff) X 2
- Max Eff = (Min Results (1,2,3…) - Diff) X 2
- Max Eff = (Min Results - Diff (1,2,3…)) X 2
Flying Max Results
- Flying Max Results (1,2,3…) = (Min Eff) + 2 Eff - 1
- Flying Max Results = (Min Eff (1,2,3…)) + 2 Eff - 1
- Flying Max Results = (Min Eff) + 2 Eff (1,2,3…) - 1
Flying Min Results
- Flying Min Results (1,2,3…) = (Max Eff / 2) + 2 Eff - 1
- Flying Min Results = (Max Eff (1,2,3…) / 2) + 2 Eff - 1
- Flying Min Results = (Max Eff / 2) + 2 Eff (1,2,3…) - 1
Flying Max Efficiency
- Flying Max Eff (1,2,3…) = (Min Results + 1) * 2
- Flying Max Eff = (Min Results (1,2,3…) + 1) * 2
- Flying Max Eff = (Min Results + 1) * 2
Flying Min Efficiency
- Flying Min Eff (1,2,3…) = Max Results + 1
- Flying Min Eff = Max Results (1,2,3…) + 1
- Flying Min Eff = Max Results + 1
14N: COHERENT VIRTUAL REALITY (TOE TERRITORY)
- [Coherent Endings]
- 16-Category Semantics.
…
- ABOVE: Dimension: 9 and 10
…
Level 15: [COHERENT WISHES?]
15A: MAGICAL POWER (DIMENSIONAL POLYMATCHIK)
- ‘The Power’.
15B: COHERENT MAGIC (DIMENSIONAL POLYMATCHIK)
POSSIBILITY WAVES
- Universe 1: Coherent Wave, Wishing [10 -Dimensional]
- Universe 2: Growth Wave, TOE [9 -Dimensional]
- Universe 3: Standing Wave [8 -Dimensional]
- Universe 4: Disintegral Wave, Mathematical Integration [7 -Dimensional]
- Universe 5: Rarity Wave, Paradoxes [6-Dimensional]
- Universe 6: Souls, Psychic Source [0-Dimensional]
- Universe 7: Emotions, Product of Damages [0-Dimensional]
- Universe 8: Cores, Major Technology [0-Dimensional]
- Universe 9: Function Wave, Equal Opposites [5-Dimensional]
- Universe 10: Idea Wave, Energy Produced [4-Dimensional]
- Universe 11: Skills [0-Dimensional]
- Universe 12: Zeroverse, Drugs [0-Dimensional]
- Universe 13: Retractors, Humans [0-Dimensional]
- Universe 14: Luck Wave, Immortals [3-Dimensional]
- Universe 15: Clear Wave, Languages [2-Dimensional]
- Universe 16: Timed Events [0-Dimensional]
- Universe 17: Damages, Warping [0-Dimensional]
- Universe 18: Effects, Major Results [0-Dimensional]
- Universe 19: Communication Wave , Education [1-Dimensional]
IMPOSSIBILITY WAVES
- Universe 0: Impossibility Wave, also called Emotion Wave, Psychic Wave [11-Dimensional]
- Universe 20: Insanity Wave also called Perfection Wave, Soul Wave [-1-Dimensional]
- Universe 21: Fringe Wave also called Standardization Wave, Exception Wave [-2-Dimensional]
- Universe 22: Category Wave also called Aesthetic Wave, Beauty Wave [-3-Dimensional]
- Universe 23: Luxury Wave, also called Reality Wave, Time Wave [-4-Dimensional]
- Universe 24: Opportunity Wave, also called Creativity Wave, Working Wave [-5-Dimensional]
[Added Nov 24, 2021. See: Universe Profile]
15C: MAGICAL MACHINES (DIMENSIONAL POLYMATCHIK)
- It has to be b-rzy not e-z, so to speak.
- Polymath Machines (diagram, calculus, knowledge, perpetual motion).
- Emotive Machines (Luck, simple machines, etc).
- Wave / Waveform Machines (Impossibility Wave Machines, Coherent Wave Machines, TOE Wave Machines, Exponent Machines, Energy Machines, Rarity Machines, Infinity Machines, Intelligence Machines, Luck Machines, Language Intuition Machines, Advantageous Machines, Philosophy Machines, Psychology Machines, Logic Machines, Flavor-It Machines, Illusion Machines).
- Waveform Computers (simple magic process machines, area effect machines, proper magic machines, indellible attributes, elaborate effect machines, industrial magic machines).
15D: MAGICAL UNIQUES (DIMENSIONAL POLYMATCHIK)
For example, Rumores:
Time Sword, Time Trick, Swords are Gods, Opportunity for Swords, Secret Trick is Tricky,
Time Egg, Time as A Kite, Eggs are Gods, Opportunity for Eggs, Secret as A Kite is Tricky,
Time Machines, Time Standards, Machines are Gods, Opportunity for Machines, Secret Standards is Tricky,
Time Monsters, Time Priests, Monsters are Gods, Opportunity for Monsters, Secret Priests are Tricky,
Time of Ages, Time Guides, Of Ages are Gods, Opportunity for of Ages, Secret Guides is Tricky,
Time of Pleasure, Time of Measurements, Of Pleasure are Gods, Opportunity for Pleasure, Secret of Measurements is Tricky,
Time State, Time Debauchery, States are Gods, Opportunity for States, Secret of Debauchery is Tricky,
Time Number, Time Greatness, Numbers are Gods, Opportunity for Numbers, Secret of Greatness is Tricky,
Time Time, Time Laziness, Times are Gods, Opportunity for Time, Secret of Laziness is Tricky,
Time Knowledge, Time Superficiality, Knowledges are Gods, Opportunity for Knowledge, Secret of Superficiality is Tricky
Time Yew, Time Weather, Yew are Gods, Opportunity for Yew, Secret of Weather is Tricky,
Time Abstracta, Time Prostitution, Abstract Gods, Opportunity for Abstractions, Secret of Prostitution is Tricky,
Time Exponents, Time Factors, Exponents are Gods, Opportunity for Exponents, Secret of Factors is Tricky,
Time Trumps, Time Signs, Trumps are Gods, Opportunity for Trumps, Secret of Signs is Tricky,
Time Soul. Time to Kill, Souls are Gods, Opportunity for Souls, Secret to Kill is Tricky,
Time of All Things, Time Disappointment, Of All Things are Gods, Opportunity for All Things, Secret of Disappointment is Tricky,
Time Entology, Time of Logic, Entologies are Gods, Opportunity for Entology, Secret of Logic is Tricky,
Time with Money, Time Promises, With Money are Gods, Opportunity for with Money, Secret of Promises is Tricky,
Time Reel, Time Standard, Reels are Gods, Opportunity for Reels, Secret Standard is Tricky,
Time Burgher, Time the Creeps, Burghers are Gods, Opportunity for Burghers, Secret O' the Creeps is Tricky,
Time Forever, Time Half-Life, Forevers are Gods, Opportunity for Forevers, Secret that Half-Lives are Tricky,
Time He's A Genius, Time Language, He's A Genius is Gods, Opportunity for He's A Genius, Secret of Language is Tricky,
Time on Earth, Time Nothing, On Earth is Gods, Opportunity for On Earth, Secret of Nothing is Tricky,
…
15E: MAGICAL CONSTANTS (DIMENSIONAL POLYMATCHIK) Occult Calendar of Spells (…)
- [Magical Threshold]
0.13 Impossibility,
0.14 Coherence,
0.15 Theories,
0.16 Wormholes,
0.17 Disintegrals,
5.18 Rarities,
6.19 Psychics,
7.20 Emotions,
8.21 Inventions,
9.22 Diagrams,
10.23 Power Fame,
11.24 Skills VR,
12.25 Neutral Drugs
13.1 Humans, Animals Retractor Tools,
14.2 Immortality,
15.3 Languages,
16.4 Refrigerators, Ongoing effects,
17.5 Viruses, Damage, Mitigation,
18.6 Evolution, Fishing, Dying,
19.7 Groups, Weakness, Advantages,
20.8 Philosophy, Predictability,
21.9 Psychology, Indifference,
22.10 Conservativism,
23.11 Compromise,
24.12 Space, Distance, Difficulty.
15F: HIGHER MAGICAL MATHEMATICS (DIMENSIONAL POLYMATCHIK)
- Say a name, and it may be a number. —Mathematical Enchantment
- 4.59375 = THE WISH NUMBER (—2023–09–27)
15G: MAGICAL INTELLIGENCE (DIMENSIONAL POLYMATCHIK)
- [Magic Nerves]
15H: MAGICAL DRUGS (DIMENSIONAL POLYMATCHIK)
BANISHMENT
Once something of a secret, “roots leaves, or other trees‟ can be invoked for banishment. For example, Roots, Leaves, or Other Trees, Banish [Impulsivities]!
…
…
15I: MAGICAL GENETICS (DIMENSIONAL POLYMATCHIK)
- [Magical Doping]
- A servile animal.
- An everyday hero.
- A Unique Gift.
- An exceptional wizard.
- Someone abides there.
- The matter of stars.
- Common matter with no shame.
- Persistence in significance.
15J: MAGICAL LANGUAGES (DIMENSIONAL POLYMATCHIK)
- [There are small possibilities]
- Language of the goddess.
- Meta-Cubism (magic cubism)
15K: MAGICAL EVOLUTION (DIMENSIONAL POLYMATCHIK)
- [Meta-Magic]
- [There are rules with singularities].
- Forsaken independent problems.
- Trying matters.
- Intelligent matters.
- The secret formula might be helpful.
- Better luck next time.
- If I can’t do it, maybe he can.
- What is not an appearance, might appear not to be.
- Languages will be enforced.
15L: MAGICAL MATERIALS (DIMENSIONAL POLYMATCHIK)
- [Original Magic]
- A paradoxical curse (techne / Anti-Curses: Additional energy spinning around).
- The Oroboros.
- Spooky glyph.
- 4-D waterfall.
- Seed of nirvana.
- Mote of knowledge.
- The Atavist.
- Influential.
- Time-travel.
- Transmagensis.
- ?
- The Skiller, ?, ?, ?, ?
- The Evincer, ?, ?, ?, ?
- The Metaph, ?, ?, ?, ?
15M: IMMATERIAL MAGICS (DIMENSIONAL POLYMATCHIK)
- [Magical Compounding]
- Mind control. (ante-magic)
- Changed appearance. (anti-magic)
- Motive volitions. (ante-anti-magic)
- Elemental constructions. (ante-ante-magic)
15N: MAGICAL APPLICATIONS (DIMENSIONAL POLYMATCHIK)
- [Magic Limits]
- Magic tricks and Meta-Tricks
- Slight of hand. Secret: move fast, and think ahead of where your hand moves. Also, create a distraction if the movement takes longer than 0.05 seconds.
- Slight of mind.
- Fast movement is invisible. Moving faster than 1 body length per 0.05 seconds. Or every 0.1 to 0.5 seconds to out-of-sight (not professional advice: moving this fast might cause brain damage or other injuries).
- Balance: Centers of balance can make things easier to move and rotate. A center of balance can also be concealed, and off-balance, making one side heavier or lighter or even dangerous or fast-moving using a counterbalance.
- Dimensions can be concealed by rotating them and changing their color.
- Dimensions can be shifted through one another by collapsing or penetrating materials.
- Shapes can be inverted to make a volume larger or smaller. Reflectiveness might help with this.
- Depth can be concealed by estimation and rounding and by changing the audience’s vantage point or changing conventions.
- Magic illusion. “Doing great things may involve not actually doing them, a thought of the imagination.” —Coherent Illusions
- Magic foolery.
- Magic trickery.
- Magic appearance.
- Magic corroborators.
- Magic items.
- Magic abilities.
- Do not modify very much.
- Things cost time (this is one reason why magic seems very expensive).
15O: VIRTUAL REALITY MAGIC (DIMENSIONAL POLYMATCHIK)
- [Magic Endings]
- Negative theory of anything and negative negative negative zero.
- Simulation.
…
- ABOVE: Dimension: 11
…
—Power Levels (2022–04–27)
…
OVERVIEW OF HOW HUMANS DO IN EVOLUTION (…)
…
…
…
NOTES NOTES NOTES NOTES
SPECIAL INVESTIGATIONS:
MODIFICATION OF THE EXCLUSIVES FAVORING IMMORTAL MOTION:
THE FIVE UNCHANGING IMMORTALS (OPTIONS):
- The immortal soul. (Magic books 6B)
- https://hypercubics.blogspot.com/2026/09/old-souls.html
- https://hypercubics.blogspot.com/2026/09/basic-spiritual-investments.html
- Perpetual motion. (13A)
- https://hypercubics.blogspot.com/2026/08/open-ends-in-perpetual-motion.html
- I DON'T LOVE MY BED SORT OF. IT'S SUPPOSED TO BE FLAT AND COMFY.
- Immortality drug. (Perpetual Motion Drug, 13F)
- Immortal ideas. (Great Philosophy Historical Model, 14F)
- Rational insanity (Intelligence, 4X)
—Coherent Immortality (…)
Under 15L Paradoxical Curses (techne) was originally listed as:
- Anti-Curses: Additional energy spinning around
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