Formula for souls, title = Set 0,
Then Efficiency = Part 1 + Part 2, which means the noun of the first part of the title plus the opposite quality of the second part of the title. These phrases (part 1 and 2) would be preceded with 'If you / your'.
Then part 3 (the result of combining part 1 and 2) and part 4 (the opposite of part 1) are the difference.
We can surmise part 1 and 2 are only combinable if they are not zero sum, that is if they are not two double negatives or two opposites. Otherwise, part 3 might as well be blank or indicates no result, and it becomes possible that part 4 is blank as well (that is, if part 1 = everything, universe, etc), and if so the difference component = 0 in the TOE.
Thus, a TOE in which the difference between the total efficiency and Set 0 is 0 always involves a contrast between something highly important and its opposite, so that part 3 of the soul has no result and part 4 is meaningless, resulting in a difference of 0. The result then is that the title takes the form [Quality of Everything] [Opposite of insignificance], in other words, Universal Meaning.
OBJECTIVE KNOWLEDGE AND SOLUTION TO ALL PROBLEMS
It has long been found that there is direct compatibility between objective knowledge snd the formula for solving paradoxes.
Essentially, OK is modulo 4, and the Solution to Paradoxes takes any properly ordered half of a coherent diagram and treats it as a problem or solution depending on whether it comes first or second. If the solution is not desired, then the problem statememt is really a solution statement, or they are both neutral which in coherent language means semantic (meaningless or else merely useful with no inherent value).
Basically though solutions to problems are just halves of a coherent diagram of polar opposites opposed on the diagonal. The simpler notation of simply finding the opposite of every word in the problem in the same order makes the solution to problems capable of creating coherent solutions from highly incoherent cases. That is, it uses a coherent frame of reference even without considering both halves of the diagram simultaneously.
COHERENT REFERENCE AND THE FORMULA FOR SOULS
The parts of the soul formula analogous to coherent reference are that the first and fourth parts of the soul are opposed, and the second part of the title is roughly opposite to the second part of the soul.
However, the first part of the soul is not always opposite of the second part of the title, thus the second part of the soul is not always the opposite of the first part of the title.
Thus, the relation of the first part of the soul and second part of the title is analogous to a problem or solution statememt in the formula for solving paradoxes. If that is the case, the opposites are found in the second part of the soul (which is opposite of the second part of the title), and the fourth part of the soul, which is the opposite of the first part of the soul.
Thus, in the soul formula, [1st part of soul] [2nd part of title] [4th part of soul] [2nd part of soul] is analogous to objective knowledge. The only difficulty is that in the formula for souls the 1st part of the soul tends to be a noun, whereas in objective knowledge it would be a quality, and 2nd part of the soul tends ts to be a quality, whereas in objective knowledge it would usually be a noun.
APPLICATION OF THE SOUL OF KNOWLEDGE TO THE TOE
Once again, title = Set 0.
Now, [First part of soul] [2nd part of title] = Total Efficiency.
[4th part of soul] [2nd part of soul] = Difference.
Set 0 = [noun of 1st part of Set 0] + [2nd part of Set 0] + [opposite of 1st part of Set 0] + [opposite quality of 2nd part of Set 0]. Or not universal.
Thus, because the 2nd part of title and first part of soul form the problem statement, therefore the first part of the soul if negated, since the 2nd part of the soul contrasts with the 2nd part of the title, produces a problem for the 2nd part of the title, which opposes the 2nd part of the soul, therefore since the first part of the soul is the primary part as it does not contrast with the first part of Set 0 which in the title of the formula for souls is the quality, so we can conclude that when we are looking for a quality which is not universal (which is a non-universal category, as quality and noun are equivalent) and we assume the efficiency is not 0 as consistent with the theory of everything, then the first part of the soul does not equal the 2nd part of the title, and so there is some difference, and so the first part of the soul is not opposite of the 2nd part of the soul which is opposed to the 2nd part of Set 0, thus categories which are not universal do not produce a complete opposition between the first and second part of the soul, and also produce a non-zero difference. So, although non-universal initially meant a quality about souls or categories that is incomplete and opposed, a de facto category in fact involves incomplete contrast between the 1st part of the efficiency and the 2nd part of the difference, which implies at least one degree of contrast between the 4th part of the soul and the 2nd part of the title, or the content is universal.
Thus since the 2nd part of the difference is the 2nd part of the soul, and the 2nd part of the soul contrasts with the 2nd part of Set 0, and the 1st part of the difference is the 4th part of the soul which contrasts with the first part of Set 0, so we know that the two parts of the difference contrast with the two corresponding parts of Set 0, but only when the difference is not 0.
Since when the difference is zero it means universal, and incomplete systems are made of parts which can be called nouns or qualities, incomplete categories can be associated with either high Set 0 or high difference. Therefore, incompleteness is also associated with high efficiency, which means an active subject,the only alternative is an efficiency of zero which is usually excluded.
THEREFORE, SUMMATION:
Universal = Universal Meaning = Difference 0.
Standard (Set 0) = [noun of 1st part of Set 0] + [2nd part of Set 0] + [opposite of 1st part of Set 0] + [opposite quality of 2nd part of Set 0]. Or not universal.
Incompleteness = high Set 0 or high difference or high efficiency.
Universe as a triangle!
JUST A NOTATION
Using formula:
Set 0 = [noun of 1st part of Set 0] + [2nd part of Set 0] + [opposite of 1st part of Set 0] + [opposite quality of 2nd part of Set 0]. Or not universal.
FROM TOE CONJECTURES:
Using formula:
Set 0 = [noun of 1st part of Set 0] + [2nd part of Set 0] + [opposite of 1st part of Set 0] + [opposite quality of 2nd part of Set 0]. Or not universal.
FROM TOE CONJECTURES:
THE SIX IMPOSSIBLES:
Determinism, Imperfection, Limitation, Containment, Weakness, Separation.
REPLACEMENTS FOR THE SIX IMPOSSIBLES:
Perfection, Meaning, Polarity, Analogy, Exclusivity, Complexity.
4 INFINITES: Power, Loops, Mastery, Gambit.
4 NEGATIVE INFS: Nully, Nodom, Inconseq, Immort.
3 UNIVS: Consistency, Triviality, Attr.
3 NEG UNIVS: Effect, Damage, Ongoing.
2 FIN: Conseq, Emotion.
2 NEG FIN: Retractors, Lowattr.
1 POT INF: Core.
Dimensions as Monism. Potential universals caused by potential infinites.
NOTES:
The universal infinite opposes efficiency.
A potential universal infinite is positive or negative.
If potential is negative it should have negative potential in negativity. If potential is positive potential should be positive.
Thus, the difference is zero, producing universals.
Universals can produce the possibility of potential infinites.
4 elements: negatives, universals, possible possibility, and potential infinites.
Set 0 may refer to different parts and may be default not 0.
Efficiency may vary in different universes or different coherent conditions.
Windows require difference in efficiency.
Conditions may apply to the difference to determine the context.
Efficiency may be stated in different ways, for example, percent or decimal values.
If there is a window, a '<' and '>' is given instead of one value.
Semantics of the universe in 3-d: 26484019044.94
FURTHER
Possible possibility: noun and adjective, quantity and quality, result and verbs.
Potential = efficient souls, infinites = efficient systems. Potential infinites = ideas, efficient efficiency.
Negative universals = impossibilities, impossible impossibles.
OVERALL:
1. Impossible impossible = ex nihilo
2. Efficient efficiency = idea
3. Possible possible = characteristic
...
--Chart of Solution for The Theory of Everything
Philosophical Statistics
Michael Coppedge Studies
Determinism, Imperfection, Limitation, Containment, Weakness, Separation.
REPLACEMENTS FOR THE SIX IMPOSSIBLES:
Perfection, Meaning, Polarity, Analogy, Exclusivity, Complexity.
4 INFINITES: Power, Loops, Mastery, Gambit.
4 NEGATIVE INFS: Nully, Nodom, Inconseq, Immort.
3 UNIVS: Consistency, Triviality, Attr.
3 NEG UNIVS: Effect, Damage, Ongoing.
2 FIN: Conseq, Emotion.
2 NEG FIN: Retractors, Lowattr.
1 POT INF: Core.
Dimensions as Monism. Potential universals caused by potential infinites.
"Impossible = New Constant."
"New Universal or Infinity = New Genera."
"New Finite or Possibility = New Species."
"Potential Infinite = New Function."
---Official Meta-ConceptNOTES:
The universal infinite opposes efficiency.
A potential universal infinite is positive or negative.
If potential is negative it should have negative potential in negativity. If potential is positive potential should be positive.
Thus, the difference is zero, producing universals.
Universals can produce the possibility of potential infinites.
4 elements: negatives, universals, possible possibility, and potential infinites.
Set 0 may refer to different parts and may be default not 0.
Efficiency may vary in different universes or different coherent conditions.
Windows require difference in efficiency.
Conditions may apply to the difference to determine the context.
Efficiency may be stated in different ways, for example, percent or decimal values.
If there is a window, a '<' and '>' is given instead of one value.
Semantics of the universe in 3-d: 26484019044.94
FURTHER
Possible possibility: noun and adjective, quantity and quality, result and verbs.
Potential = efficient souls, infinites = efficient systems. Potential infinites = ideas, efficient efficiency.
Negative universals = impossibilities, impossible impossibles.
OVERALL:
1. Impossible impossible = ex nihilo
2. Efficient efficiency = idea
3. Possible possible = characteristic
...
...
BASED ON:
...
...
THE SIX IMPOSSIBLES:
Determinism, Imperfection, Limitation, Containment, Weakness, Separation.
4 INFINITES: Power, Loops, Mastery, Gambit.
4 NEGATIVE INFS: Nully, Nodom, Inconseq, Immort.
3 UNIVS: Consistency, Triviality, Attr.
3 NEG UNIVS: Effect, Damage, Ongoing.
2 FIN: Conseq, Emotion.
2 NEG FIN: Retractors, Lowattr.
1 POT INF: Core.
...
(Negative Univs are ambiguous negatives. Univs are zeroes).
NOTATION: Interestingly, in the Theory of Everything, the impossibility always emerges not from the default / Set 0, or from the Efficiency, exclusively, but rather from the impossibility of formulating a Difference between the Set 0 and the Efficiency.
BASED ON:
[For all infinites... Set 0 = Unique, Unlimited, Mainly, Subtle]
(UNIVERSE 0, IMPOSSIBILITY WAVE, POSSIBLY 11-D)
Results= Inf, Eff= -Inf, Diff= Infinite: Perfection or Determinism or Impossible Rarity (Intransducibility).
(UNIVERSE 1, COHERENT WAVE, POSSIBLY 10-D)
Results= Inf, Eff= -Fin, Diff= Inf: Insignificant event, reversibility, change, dynamics in an infinite system, chaos, luck, immortal education, temporality, gambling, the feeling of having been anticipated by a completely different strategy (gambits).
[Something with a particular character happens but it doesn't matter, an earlier more powerful element takes over and dominates. The observation of small significance within the universe].
(UNIVERSE 2, GROWTH WAVE, POSSIBLY 9-D)
Results= Inf, Eff= 0, Diff= Inf: Immortal time, eternal continuity, greatness, insignificance, absolute standards, powerful strategy, inexorability, overwhelming defeat, complete mastery, complete control, universal knowledge (Mastery).
[Input is infinite, something happens but it is not affected, the result is continued infinite output. The feeling that what is occurring is right and unavoidable or that one should give in to a greater power, that the infinite is playing a more important game. Reveling in the discovery of real strategy. Honorable defeat].
(UNIVERSE 3, STANDING WAVE, POSSIBLY 8-D)
Results= Inf, Eff= Finite, Diff= Inf: Universal loops, time-crystals, wormholes, infinite record keeping, infinite events, remembering eternity, infinite significance (Loops).
[Something is infinite, it is recorded transcribed preserved, the record is finite but the event has infinite significance even if that significance is forgotten. The measurelessness of what must already have occurred].
(UNIVERSE 4, DISINTEGRAL WAVE, POSSIBLY 7-D)
Results= Inf, Eff= Inf, Diff= 0: Matching the infinite, perfection, invulnerability (Attr).
[Matching the infinite: Realizing the nature as one's own authority. Perfection: Feeling the consequence is sufficient regardless of outcome. Invulnerability: Maximize efficiency relative to difference to produce high invulnerability score in Set 0, absolute score is only reached with infinite Set 0 and infinite efficiency, with zero difference. This suggests properties like changelessness, self-immunity, self-sufficiency, and infinite potential. Overall, real powers (like cards) that can be carried forward with confidence].
[For all finites... Set 0 = Mainly, Subtle, Uniquely, Unlimited]
(UNIVERSE 5, RARITY WAVE, 6-D)
Results= Fin, Eff= -Inf, Diff= Infinite: Meaning or Imperfection (Unrealistic, Unconquerability, Unsatisfiability).
(6, MODIFIED TO LEGACY SOULS, 0-D)
Results= Fin, Eff= -Fin, Diff = Results - Eff. Formerly - (-Fin) + Fin: Telekinesis (Set 0 > Eff), Invisibility, Time-Travel, Dialectic of Invention. 'Neutral' (Lowattr).
[Time-Travel Back: Efficiency negative of difference. Time-Travel Forwards: Difference negative of efficiency. Telekinesis: Negative effect or different effect. Invisibility: No difference or overlapping or beginning semi-invisible: Set 0 = |Efficiency|]. Dialectic of Invention: Relative progress is progress
(7, MODIFIED TO LEGACY RAPE ETC, 0-D)
Results= Fin, Eff= 0, Diff= Results: Emotion, Consideration, 1/4 of souls (Emotion).
[Consideration: Appreciate the gentle effect, it is just as it was, now it is the same, now we appreciate it some more, it is always the same. Emotion: If you should have emotion, how do you feel, and how do you want to feel? It's more than that].
(8, MODIFIED TO LEGACY CORE, TAKES OVER ALL INTERNAL CATEGORIES, 0-D)
Results= Fin, Eff= Fin, Diff= Results - Eff: Obj Knowledge, Destructive Magic, Invisibility, Teleportation, Perpetual Motion Machines, World Peace, 3/4 of souls (Core).
[If efficiency is less than the result, the difference is positive. If efficiency is greater than the result, the difference is negative. Objective Knowledge: Efficiency is sq rt of Set 0. Teleportation: Large difference or large efficiency or small distance. This can mean high energy at long distance or short distance. Destructive magic: Set 0 is damages, say 5, efficiency is < Set 0, key is some difference, like a white butterfly, 'how boring'. Perpetual Motion Machines: New equation: heavier mass = (1/2 longer leverage, longer leverage) + unweighted diff. Older equation follows: Difference is 1/2 of primary mass plus difference in mass between primary and secondary mass (effective). World Peace: People should be passive or have a better solution. Ooze and similar: Efficiency = Set 0]
(9, UNIVERSE 6, FUNCTION WAVE, T.O.E. UNIVERSE, POSSIBLY 5-D)
Results= Fin, Eff= Inf, Diff = Neg Infinite: Polarity or Limitation or Hard Limits (Irreducibility).
[For all zeroes... Set 0 = Calculus, of Limits, Incalculable, Infinity].
(10, UNIVERSE 7, IDEA WAVE, POSSIBLY 4-D)
Results= 0, Eff= -Inf, Diff= Inf: Power, populism (power).
[Power: One thought it was over, but the power was not the same as one thought, it is full of potency and wild, uncontrollable energy. Populism: The public is unstoppable but the power derived is immense, almost better].
(11, MODIFIED TO LEGACY, 0-D)
Results= 0, Eff= -Fin, Diff= Eff: Consequences (Consequences).
[Consequences: Something happens, but one quickly responds because one learns there is a difference].
(12, MODIFIED TO LEGACY DRUGS ETC, 0-D)
Results= 0, Eff= 0, Diff= 0: Learning of no consequence, Triviality, Neutral Semantics: Source of Negativity (Triviality).
[No consequence: One cannot grasp something, but it does not seem to matter, little comes of it. Triviality: Something meaningless happens, but it does not seem to have any useful outcome, one learns to ignore the possibility].
(13, MODIFIED TO LEGACY, 0-D)
Results= Avg 0, Eff= Finite, Diff= Avg 0 - Eff: Turtles, retracting tools, Humans (Retract).
[Turtles: Set 0 (0), Eff (7), Diff (-7), or Set 0 (1), Eff (7), Diff -6), turtles see each limb as being as important as their shell as they each offer advantages, extremely fertile turtles may have up to seven to fourteen living young, difference is number of appendages plus hard shell, efficiency represents retractability, tough ones lose an appendage or have soft shells because to have a higher survival rate they need to lose difference, tough turtles are more conservative. Humans: Set 0 = Output, Eff = Advantages, Diff = Females, Females are often helpers while men are exclusively advantage-seeking, sexuality focuses on breasts and involves unity and relationships, advantages like money and intelligence may result in involvements often with no consequence, in highly fertile humans the number of legitimate children frequently equals the number of sexual partners].
(14, UNIVERSE 8, LUCK WAVE, POSSIBLY 3-D)
Results= 0, Eff= Inf, Diff= -Inf: Immortality (Immort).
[Immortality: Act conservatively, have a perfect reservation, have full appreciation. Die less without saying yes, meet requirement to be sufficiently perfectly evolved, easy effort, Easy difficulty. Rumor: Exactly like being a star athlete, except easier.].
[For all negative finites... Set 0 = Missing, Limits, Tracking, Disintegrals]
(15, UNIVERSE 9, CLEAR WAVE, LANGUAGES, POSSIBLY 2-D)
Results= -Fin, Eff= -Inf, Diff= Infinite: Analogy or Containment (Irreconcilability).
(16, MODIFIED TO LEGACY, 0-D)
Results= -Fin, Eff= -Fin, Diff= Results - Eff. Formerly - (|(Fin1)| - |(Fin2)|): Refrigerator type idea, cumulative damage, palliative measures. (Ongoing).
[Refrigerator effect: One notices a reduced effect, and when one creates a further effect of the same kind then it has a combined effect. Cumulative damages: one has already done some damage, then one increases one's effort and the result is more damage. Palliative effects: one notices applying a substance reduces the appearance of damage, then when one applies more of the substance the damage is reduced further].
(17, MODIFIED TO LEGACY, 0-D)
Results= -Fin, Eff= 0, Diff= Results: Assessing damage, consistency of reduction, spread of disease (Damage).
[Assessing damage: It looks bad, there is no further effect, then the badness continues if it was bad. Consistency of reduction, spread of disease: One looks for a X say a cure, but if there is no X the condition generally continues].
(18, MODIFIED TO LEGACY, 0-D)
Results= -Fin, Eff= Fin, Diff = -(Eff) + (Results): Some effect, fishing, evolution, Normal , 'Neutral' (Effect).
[Some effect: If one has an efficiency one might get some result, if conditions are bad it is just as likely that there will be no good result, one should just accept the outcome or improve one's approach].
(19, UNIVERSE 10, COMMUNICATION WAVE, POSSIBLY 1-D)
Results= -Fin, Eff= Inf, Diff= Neg Infinite: Exclusivity or Weakness (Insuperbability).
[For all minus infinities... Set 0 = Missing, Unlimited, With, Limits]
(20, UNIVERSE 11, INSANITY WAVE, POSSIBLY -1-D)
Results= -Inf, Eff= -Inf, Diff= Avg 0: Consistently bad, consistent effect (Consistency).
[Consistently bad: Something looks very bad, then conditions being equal it continues to be very bad conditions. Consistent effect: A strong effect is noticed, then conditions being equal there continues to be a strong effect].
(21, UNIVERSE 12, FRINGE WAVE, POSSIBLY -2-D)
Results= -Inf, Eff= -Fin, Diff= -Inf: Drop in the bucket, needless effort (Inconseq).
[Drop in the bucket, needless effort: Although an effect is desired, a powerful force is already creating the effect so one does not have to create the effect one desires, the result would be the same with or without trying].
(22, UNIVERSE 13, CATEGORY WAVE, POSSIBLY -3-D)
Results= -Inf, Eff= 0, Diff= -Inf: Dominant neutrality (Nodom).
[Dominant neutrality: There is much effect from something, the one thing it does not affect is zero].
(23, UNIVERSE 14, LUXURY WAVE, POSSIBLY -4-D)
Results= -Inf, Eff= Fin, Diff= -Inf: Unsurprising outcome (Nully).
[Unsurprising outcome: One tries to have an effect, but it is not a big surprise, the outcome comes out in the favor of the dominant force].
(24, UNIVERSE 15, OPPORTUNITY WAVE, POSSIBLY -5-D)
Results= -Inf, Eff= Inf, Diff= Neg Infinite: Complexity or Separation (Unspannableness).
...
...
THE SIX IMPOSSIBLES:
Determinism, Imperfection, Limitation, Containment, Weakness, Separation.
REPLACEMENTS FOR THE SIX IMPOSSIBLES:
Perfection, Meaning, Polarity, Analogy, Exclusivity, Complexity.
4 INFINITES: Power, Loops, Mastery, Gambit.
4 NEGATIVE INFS: Nully, Nodom, Inconseq, Immort.
3 UNIVS: Consistency, Triviality, Attr.
3 NEG UNIVS: Effect, Damage, Ongoing.
2 FIN: Conseq, Emotion.
2 NEG FIN: Retractors, Lowattr.
1 POT INF: Core.
...
(Negative Univs are ambiguous negatives. Univs are zeroes).
NOTATION: Interestingly, in the Theory of Everything, the impossibility always emerges not from the default / Set 0, or from the Efficiency, exclusively, but rather from the impossibility of formulating a Difference between the Set 0 and the Efficiency.
--Chart of Solution for The Theory of Everything
Philosophical Statistics
Michael Coppedge Studies
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