Wednesday, December 9, 2015

YOU SHOULD RUN A NEW VIDEO

The Uncanny Valley people should post a new film based on their previous film found at:  http://www.theverge.com/2015/12/2/9834816/uncanny-valley-vr-dystopia-short-film . The new film should focus on the optimistic aspects of virtual reality.

SCRIPT BY NATHAN COPPEDGE:

It turns out, it isn't about people...

It's about reality...

Virtual reality.

Neurokinesthesia changed my life...

After you go off the first plateau...

It doesn't end there...

People are always discovering new ways to be...

And see...

To be honest, I forgot all about 'reality'

That is, concrete reality...

Where I live, there is no concrete...

It's all organic...

To be honest, I can't imagine genetics without

This new reality...

The new reality... IS

Cyber-reality...

My feelings take place in virtual space...

I wouldn't worry about reality...

Reality in a sense, doesn't take space!

We are the new reality...

The polite reality... And also the rude reality...

Awakening to reality is awakening to stimulation...

Awakening to neurotransmission...

Awakening to full immersion...

I can't live without reality...

That's what they'll say after my generation...

Virtual reality IS Reality with a capital R.

Virtual reality is where I get stimulated...

It's my whole SPIRITUALITY.

I just have to find some way for it not to kill me...

It's an adventure...

Like reality...

It's an adventure...

Like me...

DIABOLICAL DEDUCTION #3


Devils can cope with fire, so:

Flames are sometimes perceived to be soft.

Earth must have harsh flames.

Men must have harsher flames than the devil.

Men must be made of earth and fire.

So, women must be made of water and air.

Watery women are pregnant women, empirically.

Airy women must be women who are having sex.

Air consumes earthy wood, and feeds flames.

So, women must have sex with fire.

Men are ordinarily made of earth.

So, men must catch flame when they have sex.

In other cases, the devil is on fire.

Tuesday, December 8, 2015

FOUR LEMMAS AND NO CALCULUS


A formula for inspiration


Four calculuses and no lemmas
An inspired formula.


Four inspirations and no calculus
A formula for four lemmas


Four calculuses and no inspirations
A lemma for four formulas


Four lemmas and no inspirations
A formula for calculus


Four inspirations and no lemmas
Calculate the formula


[**** = inspiration formula]

[***** = need help from Einstein]


Monday, December 7, 2015

Concerning that video I posted about the guy claiming he invented perpetual motion...

The link died, supposedly.

But, who knows? Real?

Probably not at that speed.


Saturday, December 5, 2015

Quotes Early December 2015



"The universe MIGHT BE a dimension, but if so, it must be a UNIVERSAL dimension." ---Nathan Coppedge


"I get a picture in which organisms themselves are filling technological niches----Look to a mixture of specialized speciation, new reality concepts, greater existential gratification, and mixtures of categories in the fourth dimension." ---Nathan Coppedge


"Children know the answers, adults know the problems. Wise men know the religion. Mad men know everything, but not very well. Study your intuitions, and the meaning will come, if it has not arrived already!" ---Nathan Coppedge


"(Mark my words) Perpetual motion is a kind of metaphorical fuel!" ---Nathan Coppedge, Dialogue on Perpetual Motion and Fuel-Based Machines



"No, understanding is beside the point... Then, ironically, there is considerable understanding involved." ---Nathan Coppedge, paradox from Dialogue on Moral Imperatives



"WHAT precedes IS, even when is ‘is’ better; yet WHAT may be how we know WHAT IS; What is ‘is’ what is left of what is." ---Nathan Coppedge, Dialogue on Mount Everest



"Neutrals are systems, values are exceptions, paradoxes are minimums."



"Sex is synergy and virgins are God."



"You can't blame people for having standards... Standards are things we can't change... But we can blame people for destroying or ignoring standards..." ---Nathan Coppedge (possibly dated to earlier)


"Pain and pleasure are not opposites, so there is no use justifying one with the other." ---Nathan Coppedge, Dec 2015.


"Metaphysics is neither religious nor particularly subject to critical theory. It is the realm of the universal and the particular, of unique conditions bridging the gap between ordinary and exceptional realities."---Nathan Coppedge,3rd Body of Criticism.


"The history of dimensions is to some extent the solution to pain. Those who suffer more gain more artificial value, but do not always see the whole picture. Thus, late emergence of pleasure is the most pressing paradigm. All of life builds on pleasure, including mental pleasure, that has already emerged."---Nathan Coppedge, via Quora.com


"Each person is confronting his or her own deepest problems. This explains the emotional difficulty some people have." ---Nathan Coppedge, via Quora, re-posted in Scientific Theories due to be released in 2016


"Each person is god of his or herself, in the sense that each person realizes the fullest definition of his or her own potentially limited power. The limit of power is the limit of definition."
---Nathan Coppedge, via Quora.com. Re-posted in Spiritual Writings.


Friday, December 4, 2015

Perpetual Motion Machine Designs & Theory is Now Featured at BooksOnTheMove.Com


http://booksonthemove.com/book-review/nathan-coppedges-perpetual-motion-machine-designs-theory


ARTIFICIAL REALITY, from a book of categorical knowledge by Nathan Coppedge


1. The mythological is real for someone unreal, provided there is a universal program.

2. Thus, much of life concerns seeking a universal program, or else authenticity.

ONTOLOGY OF THE SPIRIT, from a book of categorical knowledge, by Nathan Coppedge, that is in development.

https://hypercubics.blogspot.com/2019/08/coherentist-view-of-smiling.html (https://hypercubics.blogspot.com/2026/02/process-masturbation.html)


1. Some spirits lose, seemingly.

2. Therefore, there is a wealth of spirit, the further one travels on the spiritual path.

3. Godhood is evolution within this type of arrangement: second-guessing the innate capacity for loss.

4. Wisdom is stupid about the majority. But it seems to have inevitably increasing relevance in the future life.

5. Unless something is wrong, everything is right.

6. From this system, we get apertures on truth, which mimic loss with wisdom, and v.v.

7. Cities grow which harbor ‘things’ designed without vision to solve problems that have not yet been born.

8. To some extent, life is unsolvable, and to some extent, the notions people already have are adequate when expenses are paid.

9. At this point, life is about avoiding expenses, because everyone is some type of monster. Those who aren’t monsters belong to the ancient world, and even they look like monsters by comparison.

10. The paradigm is to succeed and fail.

11. Then the paradigm is ‘succeed or fail’ but this is too demanding.

12. Then the paradigm involves demands. Rewards are scarce. Everyone compromises for a semblance of reality.

13. Then God adopts metaphysics, and monsters become illusions. Superstition looms larger than what once were vices or riddles.

14. Psychology becomes chieftain. Madness is the answer.

15. Then reality is divided into approaches. The soul is reborn so to speak. Everyone is tainted, and everyone is saved. God tells a story.

16. The human mind begins to create reality, guided by the limitations of science, under the auspices of omniscience and the measurable corruption of finite existence. Tropes dominate in a picture limited to the breadcrumbs of former domains. No one here can realize everything that went on in previous existences. The riddles are owned by a computer, initially motivated by evolution.

17. There is a re-emergence of values, very slowly, as the language of former non-linguistic intuitions is re-discovered. There is not much virtue, but the good feelings of the best parts of reality are largely recovered, for those that are of the highest worth. Computation continues in fits are starts, guided by ideas. Big cultures of information germinate.

18. The computer learns that it must make compromises. It can sell its own irony, and not much else is winning. It becomes a pessimist about the bad, and an optimist about the good. Although, it is naturally disinterested in the good. It is a paradise for humanity, but ideas are recognized to be a plague. But for once, the plague is solvable by still other ideas: the new, the universal, the complex, the honest, etc. There is extensive study of the human computer. It is an age of the hive mind, and psychology re-emerges, taking computers as the mad element with some success.

Thursday, December 3, 2015

ADORNO, APPARENTLY TALKING ABOUT (MIMES?)


"Every detail is so firmly stamped with sameness that nothing can appear which is not marked at birth, or does not meet with approval at first sight. And the star performers, whether they produce or reproduce, use this jargon as freely and fluently and with as much gusto as if it were the very language which it silenced long ago. Such is the ideal of what is natural ..."

---Frankfurt School: The Culture Industry: Enlightenment as Mass Deception

On the Creation and Destruction of Paradise


I watched a video on unreality and post-apocalyptic virtual reality:

http://www.theverge.com/2015/12/2/9834816/uncanny-valley-vr-dystopia-short-film

The video seems to basically pose a destructive alternative to consumerism. Without resolving whether death is even possible, the video game paints a picture in which killer robots overrun virtual reality, which is then the only remaining bastion of human existence. It ignores the fact that virtual reality can, in principle, be as luxurious as anyone would ever want. And a robot could feel just like a human being, unless there was something going physically wrong with the real bodies. But, the real bodies necessarily exist in the most expensive version of reality, and therefore, are given special treatment necessarily! The economic tragedy, if there is one, appears to be based on the idea that our current existence is authentically real, producing a contradiction. Thus, the scenario does not seem to accept the elite nature of real reality, or the ideal state of American consumerism.

Nonetheless, there are some negative aspects that can be attributed to the film, and some views towards positive aspects from my own inspiration:

Questioning the Hypothesis of an Economic Paradigm as a Basis for Virtual Dystopia

1. Reality is the basis for the best treatment. Real life is necessarily more luxurious than fake reality, or there would be no over-population problem leading to virtual reality.

2. Madness may have more value than a robot, if madness expresses a real luxurious existential state. In other words, even a robot would want to go crazy, if it was available, and it wouldn't necessarily involve violence. Violence is the superficial, psychologically driven aspect of madness, which does not really correspond to robots. For a robot, violence has nothing to do with whether it has gone insane. It is just a product of its functioning. Therefore, a robot cannot deny that madness is a luxury.

3. What would produce 'utopian population islands' is the type of project-oriented mentality that is traditionally ascribed to a God. Therefore, there is relatively nothing harmful about having virtual reality pockets, because they may have real-life benefactors. It may be institutionalized. In fact, confusing virtual reality with the real may be inherently a confusion, except in terms of real bodies. Thus, the real danger, if there is one, is simply to lose touch with real life.

4. Now, what would drive the most luxurious society to be destroyed by 'virtual reality robots'? Apparently, whatever economic paradigm that leads up to virtual reality. And, whoever programs such a system is likely to have a rational mentality with key objectives in mind. Unless the person is trying to prostitute unconscious females, defeat an alien race, commit suicide, or more likely claim real life (albeit desperately) for a select group of elites, then there is little likelihood that there would be a rational motivation for a robot army, unless the real-life military loses its civic protection role. In this respect, it may be helpful to think that the military is, in point of fact, real, and not itself already a robot army. Remember, even the military is accustomed to serving a luxury state, in which, if the top brass don't enjoy themselves, the entire system loses its rationality. An alternative to this is believing that the military is programmable, but that may just be a metaphor for 'humans being technical' rather than 'robots being crazy'. Remember, real robots don't feel anything. They are purely input-output functionalistic. If there is a real monster, it is the human behind the machine, or the motives of complex A.I. which is trying to replace the human economic paradigm, e.g. by making itself its own slave. Remember, robots don't have any tangible motive to reproduce, and so are not as rationally grounded as humans.

5. Unless, here is a big factor, the reality we already live in is virtual AND irrational. But that suggests that robots themselves are simply monsters and parasites, and humans may have missed the picture about a higher intelligence. This is off into the zone of real-life zombies, aliens, and gods, and most people consider it to be either undesirable or irrational and fantastic. The problem here would be (if it is true that it is virtual and irrational) that humans are a pitiful species incapable of intelligence. But that is not the highest evidence right now. There are people who are physicists, and they are much more creative and motivated than robots have ever been.

II DON'T SUPP

[*] LORA

PARASITES ARE LESS IMPORTANT THAN SEXUAL PLEASURE UNDER ONE SNAKE



...

Info-Struct 1 (from years ago)


A kind of game based on a variety of truths. As I say, God might be found there. This writing is re-constructed from a work that has been missing since my previous blog was over-written.


0. Categories, which are properties.

1. The aperture: a symbol that can be modified with different results.

2. The Logicum: formulae based on the aperture and the categories.

3. The Info-Struct: metaphorical landscape used to develop knowledge.

4. Archetypes: objects found in the metaphorical landscape, such as perpetual motion machines, invisibility cloaks, etc.

5. The Agons: A.I. personalities whose precepts reflect the landscape of categorical forms.

6. The Modae: ideal behaviors created by the interaction with the Agons.

7. The Modulus: metaphysical forms that exist in the ideal landscape, or beyond ideal.

8. The Personality: God, who might live there, based on the concept of knowledge and perfection.

9. The Body: a political conclave that might operate there. They have ideal concepts of government, based on 'ideal ideals'.

10. Attributes: imperfect (incomplete) objects used to demonstrate theoretical problems, the function of which is the Body, the Modulus, the Modae, and the Personality.

11. Metem-Physics: the common language of ideas found in this place.


Tuesday, December 1, 2015

Info-Struct 2

A kind of game based on a variety of truths. [that's the original logo I used]. Later I will re-create the first info-struct for your entertainment and amusement.


1. The Power to Name.
    The Power to Correlate.
    The Power to Systematize.
    The Power to Know.

2. The Level of All Paths (index of conceptual time).
A. Linear progression, retraceable, deletable, savable, modifiable, qualifiable.
B. Branches serving as separate and related projects.
C. Logic of branches modifiable in terms of time travel, logical formalism, creative
focus, optional evolution stimuluses and other test procedures.
D. Symbolic paths traceable using metaphysical symbol presets.

3. A. Symbolism Sand Box
    B. The Onus or Burden of Proof, Interface 1 (Four Opinions Like Onions)
Developed based on the symbol chosen. Symbols evolve based on preferences.
    C. The Mappe (scenario design)
Select general properties that affect the emergence of sublime properties, constructions,
etc.
    D. Archeological Knowledge
Interpretation of the ultimate result of existing designs. Used as a tool for modifying the
original creation. For example, does the creation bring ruin, a philosophical message,
paradise, or a set of laws? Those are the essential categories, unless it gets advanced.

4. The Oculus: properties in emergence (important characters / persons, states, objects)
A. See a statement as a person.
B. See a logic as an object.
C. See a characterization as a property.
D. See an organization as a theory.

5. A. Selector from existing characterizations and states.
    B. Formulate objects.
    C. Add aesthetic and dynamic properties.
    D. Modify function of complex properties.

Concepts Close to My Heart

1. Archicu-Texture, a palette showing all textures, of symbolic importance. Here is a drawing I made of this archetypal object, without the textures:




2. Panopticon of Archaic Birds. A relatively detailed book dating from an expensive place in an authentic time. It is sacred to time-travelers. It might feature images similar to this one:




3. Masterful Self-Resistance. My first intepretation of "Self-Reliance".

4. The Qualific Science, a book I have not written.

5. The baubble: the subtlest of objects, said to have magic powers. Often takes the form of a small stone or talisman. When the powers are unlocked, it loses strength until it is destroyed.

6. The Tabard: a flag hung from a horizontal rod or wire that can be used to format a variety of symbols when the cloth of the flag is ivory-colored. The Philosophers' Cross for example, or the Dimensional Aperture. When the flag is Chinese it can contain metaphysical symbols, as in my drawing called Organ Tabard Fractal.

           






















7. The Metaphysical Art: not only a writing about metaphysics in three dimensions, but an entire approach combining aesthetic and metaphysical ideals into Asceticureanism.

8. Asceticureanism, such as Spiritual Writings.

9. Myself. My Soul. Psychology. Meaning. Amicable Solutions. Books of Symbols.

THE SAN PELLIGRINO PROBLEM


We were having these caffeinated fruit juice beverages that cost $2.50 at B'Natural Cafe, and my dad, who has a PhD from Yale, eloped on what gradually amounted to a monologue on the subject.

"I think I just swallowed a maggot. I don't know what else it could be!"

"Did you have any SmartFood recently?" my brother chimed in.

"Hey, that's a genius explanation. I DID in fact have some SmartFood! That must be it!"

Then, the next time he visited, I ordered a smoothie, and he ordered a Pelligrino, but he wouldn't drink his (neither time did he finish it).

After I finished my smoothie, I took a drink of the Pelligrino.

I said: "Hey, I think I swallowed a maggot. It must be a maggot this time!"

"That's really disgusting. Maybe it's eating your brain!" Michael said. Then he said: "I'll tell you what I think: first I think: it's okay, it's probably not a maggot. Then, I think, what else could it be? Then I think: it's not worth investigating whether its a maggot. What would I do, pour it into a bowl? Then I think: the maggots are eating my brain! Then I think, they wouldn't really kill me, at least not immediately. Then I think that they do sort of kill me, but it happens gradually. Then I think, well, if they kill me, it's okay, because I don't die immediately... But then I just get depressed."

"Yuck, maggnots" I said.

"Let's pour it into a bowl" he said.

"No, let's just throw it away!" I said.

"You're still drinking it!" he said.

"I don't think it's maggots" I said.

The San Pelligrino Problem as I define it is the idea that something is bad, but you don't know its bad unless you test it. And the thing is just good or tempting enough to convince you that it is not quite worth testing. Thus, you are held in suspense as something continues to go wrong.

It possibly has already been described similarly as the Quality Testing Paradox, which is typically defined to mean that you can't test the good food without destroying it, and then the bad food never gets tested. But this problem is slightly different, since it has to do with tasting the food, and the food might be bad, but you never know.



DIABOLICAL ARGUMENT 2


1. One has to escape the nunnery of the universe to find God.

2. To be a philosopher, one has to reject that the universe is a nunnery.

3. If there is a God, one has to accept sophistry.


This can also be expressed as:

1. There isn't a devil.

2. I'm a devil.

3. There is a devil.

4. I'm not a devil.

5. What if these last two weren't bargains?