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August 27, 2019. Updated April 28, 2021.
Originally posted here: Aesthetic Games (…)
The ones that want you to be very helpful want you to choose aesthetic options. They don’t want you to be with the devil, because the devil is an ugly person.
The devil probably would be morally reprehensible, but hey.
Cat's Cradle --> Solution to problems.
Soul on a Stick --> Formula for souls.
Self-Beating Drum --> Perpetual motion machines.
Xes and O's --> Categorical knowledge.
Q & A --> Answers to all questions.
Suggestion Box --> Psychic powers.
Dice --> Incoherent deduction.
Passwords --> Theory of Everything.
Rollerblading feels a lot like getting sued. Skateboarders are actually sued.
Souls [Questions], Emotions [Traces], Core Reflex [Essences], Polarity [Inventions], Dimensional Reflex [Rarity], Skill [Seek coherence]. —Amulet Studies (…)
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FROM HISTORY OF INTELLIGENCE [Unfinished]
Higher Man: A valuable treasure.
Money: A man from heaven.
Religion: Mother and father.
War: Hoisted up.
Trickery: Only the gods could read this.
Gods: Larger than life.
Monsters: The stuff of legend.
Philosophy: the joy of truth.
Steel: From a mishandled note.
Books: Blast onto the scene.
Gunpowder: Let history begin.
Mozart: We’re passing at a clip.
Paperclip: It’s your relative.
Einstein is slinking away.
Simulation is looking hunky.
Perpetual Motion: I’m stimmed, a simulagra
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AN ARCHETYPAL EXPRESSION FOR GAMES AND ARCHITECTURE:
The Token problem. Great values are relevant.
The Fungus problem. The correct design is fortunate.
Enchanter’s problem. Whoever does not realize unity cannot realize over-unity: coherence is a precedent for perpetual motion.
Hobido problem. (If you expand the system you might be too ambitious. If you don’t expand the system you might not complete the current standard). Completion might require advancement. [There might be a common language between unity modules and logical over-unity expressed in the quantity of sub-modules].
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"Maybe in statistics people just study probability because they're very good at making things non-probabilistic." ---Brian Coppedge
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MANTRA: (Now it's about the values of the aesthetics of metaphysics).
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Label Theory:
This is a theory that occasionally bears on applications of the Theory of Everything. Examples of correct application are rare. For example, a 28-category typology could be seen as a Chinese Box if the middle categories are seen as ‘triumverates’ made of three constituent parts, without a label. The overall category can be seen as having a label, because it is at the highest-possible level. The result is 28 categories instead of 31, which incidentally represents black swans. The formula in this case is 3^(Levels) + 1. (Jan 2, 2021)
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IS AN IDEA SMALLER THAN A BEAN BAG PROBLEM?
Concepts, ideas, and thoughts overlap, and have no defined boundary or even necessarily a defined definition. For example, each may vary over cultures or even may not exist in a culture. Thus, the terms, considered without a formal context, have no objective meaning other than things like brain science and phonetic sound.
If you know my work I’m not a relativist, but honestly in this case it could be productive to find similarities instead of differences.
It’s like the ‘is an idea smaller than a bean bag problem’. You toss the bean bag and you’re like huh and then you realize an idea could be bigger than a bean bag.
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Games (…)
Truth Web Links (…)
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