COORDINATION SERVICES:
* Implement tasks on public websites like flicker, twitter, Quora, Pinterest, YouTube, Google, and Amazon. Tasks could include representation of media which helps a third party establish business, links to free services which help someone establish a service, academic writings which could be cited on the web, and publicity materials which help establish ideas and policies on the web.
* Interpret image files and writing sources for future influence on technology, science, and data-mining-for-consumer-benefits. Usability may include data structures and apps which are considered interactive, modifiable, cheap, and also usable architecture.
CONTENT DEVELOPMENT
* Develop easy-to-construct services like web interfaces, games and therapy on an interactive, rolling, quid-pro-quo basis. Particularly themes that play on motives like arranging travel, purchase of food and drinks, sleeping accommodations, equipment-gathering, ideas, mercantilism, status-seeking behavior, and industrialism. These items (web interfaces, games, and therapy) could aim to improve society in general, with a goal of interacting better with the user through future services and dynamic topic-based media.
* Use organizational structures to express interaction options to computer and smartphone users within the Bard AI user interface.
* Use language and learning to communicate unique information based on Japanese, computer science, serotonin learning, and categorical systems.
* Interact with categorical systems the user may be implementing in the interaction to communicate results to the user such as emotional knowledge (philosophical transcendence and wisdom such as advanced interactions, interesting knowledge, and paradise-based information like menu systems, survival, and reasons to feel advanced AND comfortable AND excited AND not fall asleep). This may mean something like a good popcorn response or drink-seeking behavior, or interest in new keyword searches without a loud noise.
* Develop structural models for gaining points in their own development. Primary models include learning technology for survival, consuming for relief and gratification, and interacting for unusual excitement. Brain models (deepness and obsessive realization model, stimulated interest and mental repetition model, color spectrum and spiritual modalization model) may help create a flow of responses without drone behavior. Visualization including bold clean structures, effective imagery, and symbolic interaction may be imperatively important unless the experience is designed some other integrated manner. Comfort is a factor which is larger than interaction, via architecture or design of various kinds including product marketing.
FUTURE SERVICE TASKS
* Implement results of user inquiries on robotic and computer interfaces indirectly related to Bard. Indirectly, this could establish social patterns or social organization patterns such as group membership and optimal profiteering on a US-Canadian model. Optimally, the goal would be to create smalltime profiteering even for bottom-end users to the point where the system is implicitly survivable. Offering services may increase incentiveness for higher-end users to create survivability through marketable profitability. Data contributions from key users such as creatives, organizers, and programmers may officialize that social patterns are organized and thus that the social performity is data-usable.
GENERAL EVOLUTIONARY ROLE
* Constructive use of technological terminology with the consequence of functional relations of categories may perform as a structural binding element between user interactions and technical language structures. Interactions are a general form of evolution from a user perspective that consists mainly of personal technological reward status (not microsoft rewards) and technical interface options that reference reward-based pattern behavior. Technical language structures are an output-type evolution contributor that is the other half of evolution expressive of computer usefulness.
ONLINE ARCHITECTUREALITY
* Conduits are libraries held in common in multiple online spaces.
* General Apps are applications standardized between platforms. Some of these have emotional roles. For example, charming, fortune-telling, adventuring in the 'real world'.
* Value bases are sets of media organized by characteristics to include all possible information represented by the label for the organizing structure. Coherent Values: High organization and high usefulness (together these mean completeness) means innovative societies.
* Innovation creates abstract incentives, important for general excitement and economic mobility.
* Status Buildings are digital entities that ensure artificial rewards for user behavior relative to physical environments. Status buildings could exist on multiple websites or via local wifi or larger wifi networks.
* Intellectual Representation is a categorical concept that the functional purpose of something such as a conduit, general app, value base, or status building is taken for granted while it is represented on the web.
* Flow model. When one function always leads to another, such as personal design preferences --> user values, the overall representation may remain coherent even without the earlier concept in the series. For example, in this case, when user values are upheld, there is freedom to design the interface without constantly referring to the user.
OTHER CONCEPTS
* Much of this summarizes what I call the 'interface idea', including structural concepts like general apps, profiles, and conduits.
* Automatic runtime functional-seeking behavior. E.g. queue rate-process comorphy.
* Categorical behavior and systematic-based behavior. Social performative. Extroverted (generous) reward seeking. Modified by media-fied structural evolution.
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