"LATER NOTE: Therefore, we could surmise that the quality is 0.5, the ratio is 1, the quantity is 2, and the quantified ratio is 1.5. —Logic of 3000 AD"---Overlaps between Perpetual Motion and Category Theory
"The /2 appears to appear alone in cases where the ball's mass is larger. This may mean in effect that some perpetual motion machines (although not the majority) are expressing a complete set."
---The Coherence and Set Impossibility Equation
"It can be observed that the 1/2 mass * distance rule is used to good effect in perpetual motion... A similar rule is found with the ... Coppedge Curve, e.g. how to maximize the intelligence of a half-wit. The parallel is that a half-wit's intelligence is normally maximized between > 1 and < 2X normal intelligence... Now, what if we imagine the half-wit has more ambition, more leverage so to speak? Then the half-wit might be maximized at a much higher level."
1X Ambition-->... > 1.5 < 2
2X Ambition --> ... > 2 < 3
3X Ambition --> ... > 2.5 < 4
4X Ambition --> ... > 3 < 5
5X Ambition --> ... > 3.5 < 6
---Application of Perpetual Motion with Half-Wits
Standard Max OU =
Mass Difference / Lvg ratio + 1 * 100.
Maximized when the average of the mass difference / leverage ratio is 1 or higher, with the mass difference being larger.
....
Finding over-unity of knowledge:
D ^ results > verbs - 1 ---OU Formula for TOEs
...
In 2 dimensions results should be > 0.75 to achieve verbs of 0.5 and difference between sides of > 1 (over-unity rating).
In practice, in 3 dimensions results should be > = one to achieve more verbs ( > = 2) and difference between sides of > 1 (over-unity rating).
Knowledge is easily over-unity if D > verbs, and results > = 1. Remember verbs must already be > = results and an ordinal number, and results should also be an ordinal number.
Finding over-unity of knowledge:
(D ^ results) - (verbs - 1) >= 1
...
(Qualification) of (negative possibility) if not (positive possibility) (slightly opposite qualification).
---Wizard Logic
(Results < Verbs - 1) < D, or Math or Magic.
Negative result: very un-mathematical.
0.1, 1, or 10: Very mathematical.
Other positive numbers: Magical, with positive being better.
0: Immune to judgment.
4 +/- 1= > 3 < 5
...
Alternate:
|2 / D > results / verbs| = Possibility equation.
Negative numbers = Good magic (such as answers to questions = 0.3333 and formula for souls = 0.16667).
0.5 = Perfect coherence.
0.84375 (27 / 32) = Meaning.
Science is best when D = -2 and verbs = infinitesimal.
Results (2) = Perfect generally.
1 / (answers (0.3333) / souls (0.16667) = 0.5 (coherence).
1 / (ratio of numbers from equation) = new number.
.... hence (a lot of work implied here):
1 per math = 0.1.
God's convenience = 0.15
Opinion = 0.1515...
1 per souls = 0.16667
1 per magic = 0.3
1.1 per magic = 0.3030.... (magic energy?)
1 per answers = 0.3333...
Answers per souls = 0.5
Souls per math = 0.6
0.5 per answers = 0.6666...
1 per meaning = 27/32 (many meaningful systems fit here, usually not fully-realized).
Answers per magic = 0.9
1 per 1 = 1
Magic per answers (math per souls per answers per coherence) = 1.111...
Meaning per 1 = 32/27
Answers per 0.5 = 1.5
Math per souls = 1.666...
Souls per answers = 2 (coherence)
Answers per 1 = 3
Magic per 1.1 = 3.3
Magic per 1 = 3.333....
Souls per 1 = 6 (Formula for Souls)
The TOE = 6.6
Convening of the Gods (Souls know the Answer) = 6.666...
Math per 1 = 10 (Wizard Logic)
UPDATED VERSION: Ontology of Everything
...
Notes for application to Absolute Dimensions:
By same form of division with 1 / first...
[Answers per magic / magic per answers = 1.23456]
[1 per meaning / meaning per 1 = 1.4046]
[Coherence per answers / answers per coherence = 2.5]
[Souls per math / math per souls = 2.777...]
[Answers per souls / souls per answers = 4]
[1 per answers / answers per 1 = 9]
[1.1 per magic / magic per 1.1 = 10.89]
[1 per magic / magic per 1 = 11.111...]
[1 per souls / souls per 1 = 36]
[Opinion / TOE = 43.56]
[God's conv / Conven of gods = 44.444...]
[1 per math / math per 1 = 100]
FOR REFERENCE:
Here is a large sample of earlier data. D is the first number after the first parenthesis. Verbs is the value after the greater than sign.
Premier science: 0 (n ^ 1 / 10 > n + 1 - 1 / 10)
Incoherent deduction: 0 (n ^ 0 > n + 1 - 1)
Formula for questions: 0 (3 ^ 0 > 2 - 1 = 1 > 1 = difference of 0)
Prophecy of the Coherent History of Mathematics: 0.1 (129^1 / 10 > 129 - 1 / 10)
Infinite Philosophy: Ideally 1 (2^5 > 32 - 1)
Complete Theory of Human Knowledge: Ideally 1 (2^5 > 32 - 1)
The Big Equation: Ideally 1 (2^5 > 32 - 1)
How Do We Know?: Ideally 1 (2^5 > 32 - 1)
Coherent Deduction: 1 (2^2 > 4 - 1)
Solution to All Problems: 1 (2^2 > 4 - 1)
Formula for Answering All Questions: 3 (3^1 > 1 - 1)
Wizard Logic: 4 (5^1 > 2 - 1)
Theory of Everything: 9 (11 ^ 1 > 3 - 1)
Formula for Souls of Literature: 11 (4 ^ 4 > 6 - 1)
Convening of the Gods: 18 (5 ^ 2 > 8 - 1)
Extensions: Specialized Heuristic Combinations
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