[I have not actually built a WORKING one, but this is the method to follow, if my designs work. More specific instructions may be necessary to get specific designs right. See for example, my earlier post, How to Build an Over-Unity Device, written around the time of my successful experiment with partial perpetual motion, which I thought proved over-unity].
1. Archetyping. Introduce equilibrium, such as counterweighted leverage, or a horizontal
wheel, or dominoes that do not have to be reset. (The number of cases appears very limited).
2. Solve the problem of proportionality. This may involve rejecting one entire
design concept in favor of another. Step A. Spatial unbalance, such as by extending one
end of a lever, or introducing repeated units that contribute to a central function.
Step B. Physical unbalance. Make one of the parts heavier so that the device is physically
unbalanced. In the case of multiple units, each unit should have a principle of being
physically unbalanced, but may also have or relate with a principle of equilibrium in order
to sustain the altitude of the moving parts.
3. Volitional Mechanics. Make sure the apparatus is unbalanced at every horizontal point.
E.g. make sure that the machine is gaining energy during devescension (downwards
movement), so that upwards motion (vescension) is recoverable through a reaction with
the energy that has been gained. Typically this involves making sure that the 'cheating'
4. Working out the Kinks. Make sure that there is a precise means to move the mobile
parts of the machine at every point, e.g. usually horizontally, such as at joints in its motion.
International Society for the Philosophy of Architecture » Ethics and Aesthetics of Architecture and the Environment