Friday, October 18, 2019

Greatness Prospecting

"The reality is more like there are people who are bad, or suffering, or poor, who sometimes have ideas, and sometimes they're safe. That's all greatness means, but it is falsely taken as a cult of personality." ---Nathan Coppedge

KEY OPTIONS:

1. Bad, be dishonorable 

(high greatness, low pleasure)

2. Bad, be punished.

(high ambition, low intelligence)

3. Poor, be lucky.

(high pleasure, poorly-weighted popularity)

4. Poor, be tough.

(high popularity, low pleasure)

5. Suffering, and excell.

(high fame, bad luck)

6. Suffering, with a story.

(high fame, low pleasure)

7. Not to be safe.

(high ambition, bad luck)

8. Not to be exceptional.

(extra stats, zero fame)

...

PROBLEM:

You have low pleasure which means limited experience, and this is the highest level so inevitably to gain experience you sink lower.

You don't want to be punished, because that is like being level-drained, so you sink lower.

You want to be popular, because now you're proud you have experiences otherwise you would feel level-drained, so you sink lower.

Then you have low pleasure again, which means low experience, because you didn't have a lot of points so you put them in popularity and toughness, so you sink lower.

Then you have to work hard and be clever and that's bad luck, so you sink lower.

Then, you're suffering without pleasure, which looks like you're level-drained or just stupid, so you sink lower.

Then you're not safe, all that's left is empty ambition, so you're in deep trouble.

Then you can't be exceptional and it becomes more likely you'll be level-drained.

So, you can see messing up looks like divine grace! If you ignore the plan it might be illogical but it could look better!

But that's what we call original sin!

We just need a better system!


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