Showing posts with label fun facts. Show all posts
Showing posts with label fun facts. Show all posts

Friday, November 6, 2015

NATHAN COPPEDGE ABILITY SCORES (FUN & GAMES)


For those interested in details about Nathan Coppedge from his own perspective (there's little other perspective to refer to...)

With a view towards historical glory, much as Einstein's I.Q. was revised, or as some Nobels were awarded posthumously, or as some writers have become geniuses after their time...

The below scores for Nathan Coppedge are estimates based on the assumption that 10 is average, and that Nathan Coppedge tends to be exceptional in a variety of areas. E.g. 8 might be mildly retarded in this system.

Intelligence: 14 - 17 / 20 (70 - 85 / 100)
Wisdom: 15 - 17 / 20 (75 - 85 / 100)
Strength: 13 / 20 (65 / 100) Male, not very athletic. +1 Magical strength.
Dexterity (especially balancing skills): 15 / 20 (75 / 100)
AC: 18 (heavy coat) or 20 (t-shirt) +5 dodge bonus
Hit Points: 30 (new system, used to list 5, 30 is normal for humans)
Luck: 16 - 17 / 20 (80 - 85 / 100) 19 four-leaf clovers, 2 five-leaf clovers, 1 six-leaf clover
Wealth: 10 / 20 (50 / 100)
Charisma: 10 / 20 (50 / 100) +8 for those with an ear fetish. -2 for aging.
Computers: 10 / 20 (50 /100)
Magical Lore: 13 / 20 (65 / 100)
Magical Scrolls: 10 / 20 (50 / 100)
English: 17 / 20 (85 / 100)
Abstract Art: 17 / 20 (85 / 100)
Weapons Lore: 16 / 20 (80 / 100)
Swordsmanship: 8 / 20 (40 / 100) Knows how to hold sword, but limited fighting ability.
Martial Arts: 1 / 20 (5 / 100) Personal style of unpolished t'ai chi / dance
Sneak: 15 / 20 (75 / 100) Camouflage, quiet footsteps, etc.
Mental Health: 6 / 20 (20 / 100) Paranoid schizophrenia +3 with medication. [8 mg resperidone per day will provide +4, 6 mg will provide +3].
Communication: 7 / 20 (30 / 100) Can pass communication and logic classes with moderately good grades. Possible mild telepathy though it has hurt his mental health. Some of the effects of his medication may persist even if he doesn't take it.
Meyer-Briggs: InfP / by age 39 INfj
Zodiac: Libra-Scorpio cuspian. Chinese Zodiac: Dog.
Nationality: American
Politics: Democratic Party (or whatever seems wiser)
City: New Haven
Powers:
* Saving throw of 5 / 20 with new information: think of new perpetual motion idea.
(75% chance of interesting mechanical function until age 70).
* Saving throw of 1 / 20: craft new symbol.
* Commanding presence 1 per day (lost ability: level-drained).
* Saving throw 1/100: craft minor rune.
*Draw mana from heaven at will.
Saving throw 4/20 at will: write poem (limit usually 1 per month).
(If make it, then 2/10: sublime, vs. 3/10 brilliant, vs. 5/10 interesting
8/10 dirty but not gay vs. 2/10 affected but not dirty).
*4/10 saving throw (roll once for each spell) for detect any magic cast on him.
(2/100 detect immediately,  8/100 detect in one or two days, 20 / 100 detect in one month,
21 or greater, roll d100 years)
*Can balance one table knife on a finger for up to 1d20 seconds 1d6 times.
Employment: Makes about $200 / year as an author and occasional unpredictable money as an artist.
Relies on government charity (SSI / SSA).
Relationships: Straight / Asexual (attracted to really curvy, sublimely beautiful women / nymphs/ goddesses. No relationships. May have fallen in love with a stuffed animal he keeps as a companion).
Motivations: Clean Air, Food, Perpetual Motion, Writing, Immortality, Philosophy, Porn
Notes: Accompanied by a spiritually (but not physically) animated stuffed animal named Emend Coppedge that he calls his son.



Sunday, April 20, 2014

Little-Known Principles of Perpetual Motion

With actual publicity, there is a chance it has already been invented.

It is as likely that the laws of physics are changed, as that they are not.

Magical power may long ago have been incorporated into physics, if it ever existed in the first place. Physics might be more than magical, unless it is an illusion. For magic is said to be not very real.

Slavery might be one of the worst enemies of innovation, for it takes away from leisurely tinkering. And he who does not know defeat is not likely to be productive either. Therefore, perpetual motion is subject to a vast exception.

To achieve perpetual motion, what is necessary is ramps that sustain altitude. It has not been disproven, except in the case of a weighted wheel. In fact, it is obvious that ramps in themselves sustain altitude! This is an interesting principle, for evidently the ramps are unbalanced, on average, for the weight can roll to and from a location, with the same average altitude. The majority of locations in the rolling motion do not require energy to move!