Showing posts with label categories. Show all posts
Showing posts with label categories. Show all posts

Monday, December 5, 2016

New Papers At:

http://www.objectivephilosopher.com


Wednesday, November 5, 2014

The 1st Soul of the Dimensional Encyclopedia

"The concept is an endless ladder"

...

Monday, September 29, 2014

I recently summarized my thought progress over time

as a series of five variables with clauses:

·Problem (complexity), 1982-2001
I tested my mother by asking for a machine gun to see what kind of complexity lay ahead of me. Then I thought of a popcorn gun that would shoot by popping popcorn (which didn't work). Meanwhile, I found some of the experiences that would lead to my later thought process. The concept of complexity led me to develop paranoid schizophrenia in 2001.

·Unity (elementese), 2001 - 2005
I thought of several concepts including a CatSpur shoes concept, but my most significant accomplishments were in establishing a rudimentary philosophy involving coherent circles and axial relationships of words, such as opposites.

·Modism (perfection), 2005 - 2009
I had an epiphany for the Tilt Motor perpetual motion concept, perhaps as a development of philosophy concepts. I then thought of 50 or 60 other designs in the next two years, some of them very poorly designed. Thoughts about modality led my philosophy to develop.

·Quantification (minor omni-science / coherentism), 2009 - 2013
Thoughts about the problem of quantification, such as, 'how to make it mean something?' led me to develop categorical deduction, the foundation of what might sometimes be called 'omni-science' or objective coherentism. This is one of my most major accomplishments, probably my most major contribution to philosophy. I also invented a theory of exceptionism, which to my knowledge is the first real formalism of exceptionistic theories in philosophy, although clearly there have been other examples of pursuing exceptions, sometimes it has been burdened by formal constraints without adopting a specific unique formalism that could be identified with exceptions.

·Exceptional Cases (formal perfections), 2013 - 2014
In 2014 I made several important formalistic discoveries, including the discovery of the Master Angle allowing objects to roll upwards, the 3 Proofs of Perpetual Motion, and the virtual invention of a number of prospective movements in philosophy, such as Sophology, Metemphysics, Variablism, and Applicationism.

Monday, September 15, 2014

Futuristic Technology Paradigms

The price of A.I.

The price of perfection (music, "sex," etc.).

The price of focus / new paradigms.

The cheapness of philosophy vs. elitism.

Intermediate zoning concepts.

How to "hack" it all, or some part.

Intertexture and digital emporiums (think soul-gems concepts for real life, with slightly softer concept)

Chemical engineering.

Virtual-Transtemporal Interface --- e.g. because of longevity and shifting reality concepts.

Back to hacking$

Back to paradigms$

(Back to the future$)

Wednesday, July 24, 2013

Tractatus of Gamification

I found a video by gamifier Zichermann on Google+, which linked to the main gamification blog/website at http://www.gamification.co.

I felt inspired to share my ideas about gamification, in the form of a tractatus.

          1. The value of a game is its dynamic value. There is no game without dynamic value. If the end-user does not have a dynamic, the game must create a dynamic. If dynamics are artificial, the result is artificial value. But where the game actually has value, value can be created.

          2. To gamify, it is possible to add user-value. But this seems to incur a linear expense. How to add infinite value to a game without having an infinite game? It seems important to connect multiple games rather than leaving a dead end-product. The value of psychic games, the value of coherent games. The value of games with a functional concept, versus the commercial value of expendability. The need for phenomenological mapping. The value of creative games. Variablism: adding the exact factor that extends the value of the game, or the desire for relationships of products, sub-categories of functions, etc.

         3. The user should add value to the product.

         4. If the end-user /crowd-sourcee has no value, then where is the incentive to gamify? The need to add value to the consumer is also the opportunity to build the game into a more permanent context.

That's it for now, pretty brief, covers a lot of the source, solution, future, and problem.

Friday, October 14, 2011

Technological Paradigms

Something should be said in the future about the nature of the modular citizen in relation to concepts of government, and intellectual categories; I find this stimulating in relation to combinatorial thought, and social science. Much is underused in the boundary between social thinking and technology and philosophy--- the typical answer is to be a generalist to the point of nausea, but that is not the only warranted response---there is another category, of the intellectual integrator, or perhaps "process mechanist" that is not always hard science, but interprets qualities for their influences within scientific or logical domains; This influence is broadly sociological in its capacity, but not its source of thought;

Some writers have abandoned the epiphany as a source of reference and relavence; Simple tools like rhyming and categories can inspire ideas like "the second zero" which may seem redundant, but are actually powerful tools, like the drill or the hammer (not to speak stupidly of these, but rather to use them as political thought experiments).

What is not notorious about the most notorious genius serves utilities beyond common sense, and still extraordinary, still, as if by ultimatum, ordinary: Nietzsche is like this; I find his aphorisms have a sociological sense that was not well reflected while he was alive. Madness is a tool for thought, he understood better than many others; it is this kind of double-negative resourcefulness that prospers in the field of "pseudo-culture"; that formative path where philosophy may prosper as a way of life::