Showing posts with label ideas to change the world. Show all posts
Showing posts with label ideas to change the world. Show all posts

Friday, May 1, 2015

IDEAS TO CHANGE THE WORLD

Exploration citizenship! (Movement + State)

>With world government, etc.
>Life can be a more enjoyable game!

Ideosophy (Science + Religion)

>The best ideas win!

Cosmosis (Physics + Creation)

>New ideas can be the new physics!

Mathensis (Math + History)

>The next math is post-math.
>The next history is pre-history.
>The next wisdom makes plans for
after its death before it is declared wise.

Empathic Citizenship (Society + Xenoid)

>Virtual citizenship permits empathy.
>Empathy with civilizations not discovered yet.
>Initiates official planning.
> Provides growth & mentorship opportunities.

Modular Citizenship (Society + Modularity)

>Political citizenship.
>Personal government.
>Architectural interface.

Atemporate History (History + Immortality)

>Strategic history.
>History that schemes about post-history.
>History freed from the restraints of history.
>History that ideally exists independent of history.

Genetic Logic (Logic + Genetics)

>Logic that can be grown in a petri dish.
>Applying logic to biology.
>Computing chemistry.
>Computing higher logic.
("No more God-in-the-box")

Onto-Aesthetics (Art + Organization)

>Composition by organization alone.
>Categories return images of deeper systems.
>Photographs of systems.
>Organizations of organizations.

Neutralbiology / Albiology / Almiology (Neutrality + Biology)

>Similar to the undead.
>Living matter with neutral properties.
>Qua relative.
>Means to achieve immortality.

Retrocharacter (Character + Rhetoric)

>Neutral expression of drama.
>Confusion is minimized.
>Boldness is achieved through silence or a bold message.
>Drama becomes simultaneoulsy political and neutral, like a robot.
>Intellectual content is emphasized.

Topoclysm (Topology + Paroxysm or double paradoxical solution)

>A landscape furnishes answers due to its composition.
>Composition can occur in 'found', 'compositional', 'object-oriented', 'panoptic' modes.
>One's purpose uniquely defines results.
>Truths, arts, objects, and gods (e.g. panopticons) can have purposes.

Atemputation (Causality + Computation)

>Causality that acts on itself becomes recursive.
>Recursivity provides a mode of computation.
>Causal computation can achieve new results when energy is committed.
>New results can be used to improve efficiency.
>Eventually, atemputation should solve all problems.