Some non-proprietary nudging for the tech industry.
*Future metaverse users will want to be omniscient, at least in a virtual sense.
*There will be a need to integrate emotional chemistry with conceptual organizations.
*Future education will focus on emotional intelligence more than previously. Thus, interfacing with chemistry will have an important communications role.
*There will be a greater role for originality, but the potential of originality depends on an electronic infrastructure which tolerates transparent, complex commands.
*Much of the function of interface will be in designing aspects of interface function.
*Designer functions, engines, glots, patches, hitches, objects, planes, lattices, and queues will define the nature of object-interface from the bottom-up, not just top-down, as suggested by the book Moral Machines (which does not really use this terminology).
*One of the functions of objects will be logic, which means symbolic representation. Education will involve forming rigorous design rules which define the features of design space (a concept borrowed from Daniel Dennett).
*Programming will be a powerful tool for determining the functions of design space, but as I understand it, it will be buried deep within a highly aesthetic design system, a system which is simultaneously open-ended, when paradigms are not met.
*One of the features of defining design space will be the kinds of freedoms we now associate with games (however, needless to say, many of the functions will not be games in the conventional sense. However, users will be encouraged to develop a functional fantasy of the user-interface role).
*A kernel of truth may be found in the idea that ideas in general will function somewhere between the idea of a programming function and the idea of a symbological function. Idea programming will work with generic tools to build specific, combinatorial knowledge and functions.
*The user will also be an officiated dual member of virtual and real space. Citizenship will have info-functions which integrate the user with an economic interface, a political interface, etc. Some of this will initially look like the conventional internet, but in actuality will extend the control of citizens over features like A.I., robotics, and manufacturing.
*Above all, there is a need for integrated functions which are not purely mathematical, but involve syllogistic content, and other types of content involving qualities. This additional content will also structure the functioning of the previous types of 'stale information'.
*By overcoming 'stale' information, the user will have a means of integrating with A.I.
*A.I. will not just be a functioning program, but an immersive experience in which users can contribute concepts of logic-function, symbolism, programming, and interface.
*A.I., however, is not the whole concept, except from a functionalist point of view.
*Concepts of aesthetics, applied semantics, problem-solving, and creative arts will play a metaphorical role in defining user interface. For example, concepts of art will be interpreted for their functional role as holistic interfaces. Semantic concepts will be used to define the language powers which orient the user with ultimate reality. Problem solving will serve as an adventure with ideal cases, and thus, ideal symbols, which can be viewed coherently. Creative arts such as writing will serve as a secondary tool which can inform the complexity of the user-interface experience.
*User-interface must transcend ordinary functioning as it has been known, and thus must reach for meta-functions. Meta-functions are of such types as universal functions, perfect functions, intrinsically meaningful functions, and symbolic mapping or corroboration functions.
*In the immediate future, the resolution of these interface questions will involve such things as
1. creating corroborative, symbolic, meaningful, perfect, and universal functions.
2. defining the media of ideal space.
3. defining the user-agent role such as the ideal boundary between user / A.I. / and interface.
4. defining the universal character of user-objects, if necessary, iteratively.
5. applying basic logic tools to reach for new functions.
6. engineering 'secret' functions to create exponential results.
7. engineering invisibility for higher functioning of the system.
8. finding analogs between things like chemistry and information.
9. meaningful systems.
10. omniscience within the system, defined not informationally, but emotionally.
If you want an official citation of this article, visit the facsimile page at: https://www.academia.edu/9761334/Technology_Innovation_Concepts
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