Here is a list of potential developments in advanced interface design:
1. Forms of life based on aesthetic options: alter structure by aesthetics meta-tags, resulting in modes based on 'expressionism' (emotional interface), 'general abstraction' (conceptualism), 'dimensionalism' (tunneling through a machine)
2. Use divided geometric shapes and clicking (or thinking) to create a conceptual user-space in which any general tool can relate with any other. Output of artwork and writing using a categorical computing method. Outputted results can be put on a 'Tray' and interpreted for interface ideas by the interface system.
3. Potential for input on virtual physics laws / functions and usefulness of personally generated information products.
4. Modality load-outs with accessibility functions to make any load-out usable to average players, similar to cheat codes. Layers of accessibility allowing toggling between child-level and advanced functions.
5. Public interface structure interfaces with architecture, life-module zoning, and interface functions to promote incentives for any valuable product, and to promote the exponential development of any new idea. Developed ideas are then put into an advanced Tray where they may be adopted as major interface components. The key here is a combination of casual use, advanced functions, and design compatibility. This is not inherently bare-bones, if it is understood that there are multiple types of efficient interface, multiple forms of visual appeal, and multiple viable categories of functions. Interfaces can have the same variety as books, if the code is centralized, but the visuals are preference-based.
Intention and Architecture, by Carolyn Fahey
6 years ago
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