Sunday, July 28, 2013

Recent Attempt at Book Promotion

Sent package to Barnes & Noble office in New York, with a copy of the Dimensional Philosopher's Toolkit and Creeping Cadence, both with accompanying materials.

No word yet.

Wednesday, July 24, 2013

Tractatus of Gamification

I found a video by gamifier Zichermann on Google+, which linked to the main gamification blog/website at http://www.gamification.co.

I felt inspired to share my ideas about gamification, in the form of a tractatus.

          1. The value of a game is its dynamic value. There is no game without dynamic value. If the end-user does not have a dynamic, the game must create a dynamic. If dynamics are artificial, the result is artificial value. But where the game actually has value, value can be created.

          2. To gamify, it is possible to add user-value. But this seems to incur a linear expense. How to add infinite value to a game without having an infinite game? It seems important to connect multiple games rather than leaving a dead end-product. The value of psychic games, the value of coherent games. The value of games with a functional concept, versus the commercial value of expendability. The need for phenomenological mapping. The value of creative games. Variablism: adding the exact factor that extends the value of the game, or the desire for relationships of products, sub-categories of functions, etc.

         3. The user should add value to the product.

         4. If the end-user /crowd-sourcee has no value, then where is the incentive to gamify? The need to add value to the consumer is also the opportunity to build the game into a more permanent context.

That's it for now, pretty brief, covers a lot of the source, solution, future, and problem.

Sunday, July 21, 2013

Ascetic Virtues

3 Ascetic Virtues of the Cyber-Age

Fascination
Systems
Reaction-Time

3 Diplomatic Virtues of the Victorian Age

Embroglio
Eloquence
Genius

3 Philosophical Virtues of the Classical Age

Semantics
Proof
Paradox

3 Noble Virtues of Ancient China

Wisdom
Character
Resilience

3 Dubious Virtues of Ambergris

Principle
Judgment
Sacrifice

Friday, July 19, 2013

Updates

I posted some more casual reviews, one from a bookstore employee, and one from an analyst I met at a cafe, along with a repeat of Phil Hall's encouraging review from the bottom of the page, at my DPT page on Amazon: http://www.amazon.com/The-Dimensional-Philosophers-Toolkit-Encyclopedia/dp/1481704575/

Anyone who has just stumbled on this site should read my earlier post on Prodigious Fame, and my much earlier posts about my Interview with Ian McGinn the Philosopher, and my Coincidental Interview with Warren G. Buffett or A Very Good Impersonator (maybe I'm in a different universe than I was then to account for the different initial---).

Recently I've been spending time at Starbucks a lot, and still avoiding coffee unless Chai Lattes count (the concentrated box gives 4 out of 5 stars for caffeine, I don't know if that means no matter how much milk you add or what. Anyway, I have been cutting down the number of pumps, just in case it's coffee. But supposedly it's not).

I have a plan to go to an art show on Friday the 26th at ArtSpace. A young woman named Erika, who is an analyst, will be showing art work there. She has agreed to analyze my book for me, and possibly provide some kind of review material. Hopefully so.

The biggest news recently is the earlier post about KGBANSWERS.CO.UK. They said I'm one of the top three perpetual motion theorists, along with Newton and Einstein.

I still have medicated schizophrenia, and I'm still not depressed. Things are pretty good, although not as economically or emotionally rewarding as I would like. This conversation with Erika was one of the best things that happened to me recently. Not love at first sight, but at least she's attractive and would talk to me. She has very short hair, which I attribute to Lesbians. But it's not like I'm a player, in the only language that's available locally.

Sometimes I think my sexuality is architecture. And I'm not an architect, so that rules that out. But don't misinterpret me if you're a young woman who happens to be obsessed or fascinated for good or bad reasons.



Friday, July 12, 2013

Saturday, July 6, 2013

Gnomonic Symbols

 How To Interpret the Following Symbols?

The gridi-form structure appears to be composing or decomposing. It might be a symbol for language, graphical games, or physical structure. It appears to offer a manifestation of reality, a manifestation of secrets, an access to manifestation, and a secret access. These parts describe a two-dimensional pyramid.




          This more dimensional figure looks like a metallic orb with a path winding into it. It seems to express a duality. Secondly, there is a transposition of nature and architecture. It also looks like a woman's head. It could represent culture. Looking at the lines for independent value from representation, there is a latched quality which suggests mechanics and then again perhaps a plan of winding paths. It looks like a kind of marked serpent. Perhaps it represents the unknown.

This last gnomon looks like petrified rock. It has a Zen quality. The figures are both open and closed. The organization seems to be having a thought about itself. Nature seems both eternal and eroded.

Combining the three figures, we might find a structure that is paradoxically complete. The snake becomes the garden, the stones have variation, the grid is partially complete from more than one angle.

Tuesday, July 2, 2013

Follies of Ideation

[Linear Sets]

Set One: The Drifter

1. Nihilism
2. Laziness
3. Pre-Determination
4. Acceptance

Set Two: The Artist

1. Ambiguity
2. Inspiration Alone
3. Desire Alone
4. Mere Sophistication

Set Three: The Professional

1. Belief
2. Work
3. Chance
4. Failure

Set Four: The Corporation

1. Arbitration
2. Boring Rules
3. Meaningful Trajectory
4. Back to the Basics

So, in categorical terms we are left with the following meaningful sets:

  I. Nihilism, Laziness, Inspiration, Ambiguity

 Deductions: Nihilism is lazy when inspiration is ambiguous,
Nihilism is ambiguous when inspiration is lazy.

II. Pre-Determination, Acceptance, Mere Sophisication, Desire Alone 

Deductions: Pre-determination is accepted when mere sophistication is the only desire,
Pre-determination is desire-alone when mere sophistication is accepted.

III. Chance, Failure, Back to the Basics, Meaningful Trajectory

 Deductions: Chance is a failure when back to the basics is a meaningful trajectory, Chance is a meaningful trajectory when back to the basics fails.

  IV. Belief, Work, Boring Rules, Arbitration

 Deductions: Belief works when boring rules are arbitrated, Belief is arbitrated when boring rules work. 


Ostensibly these deductions provide guidance both for good and bad approaches to the folly of ideas.

Monday, July 1, 2013

Curiously, I found a very different site

For those interested in coincidences, At a very similar address: http://www.hypercubics.blogpot.com/ Notice, that one is 'BLOG-POT'.