Wednesday, October 16, 2019

TOE Conjectures

The 25-category version beginning somewhere below the links is now preferred. The math has been updated significantly on 2021-11-18

NOW PRIMARILY UPDATED AT THE FOLLOWING LINK: https://newcategories.quora.com/TOE-Conjectures-Quora-Version-2019-10-16

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Other reduced versions are also available:

1st Reduction of TOE Conjectures (so-called disintegral immortality)

2nd Reduction of The TOE Conjectures

October 16, 2019.

THE SIX IMPOSSIBLES:
Determinism, Imperfection, Limitation, Containment, Weakness, Separation.

REPLACEMENTS FOR THE SIX IMPOSSIBLES:
Perfection, Meaning, Polarity, Analogy, Exclusivity, Complexity.

4 INFINITES: Power, Loops, Mastery, Gambit.

4 NEGATIVE INFS: Nully, Nodom, Inconseq, Immort.

3 UNIVS: Consistency, Triviality, Attr.

3 NEG UNIVS: Effect, Damage, Ongoing.

2 FIN: Conseq, Emotion.

2 NEG FIN: Retractors, Lowattr.

1 POT INF: Core.

Dimensions as Monism. Potential universals caused by potential infinites.


"Impossible = New Constant."
"New Universal or Infinity = New Genera."
"New Finite or Possibility = New Species."
"Potential Infinite = New Function."
---Official Meta-Concept

NOTES:

The universal infinite opposes efficiency.

A potential universal infinite is positive or negative.

If potential is negative it should have negative potential in negativity. If potential is positive potential should be positive.

Thus, the difference is zero, producing universals.

Universals can produce the possibility of potential infinites.

4 elements: negatives, universals, possible possibility, and potential infinites.

Set 0 may refer to different parts and may be default not 0.

Efficiency may vary in different universes or different coherent conditions.

Windows require difference in efficiency.

Conditions may apply to the difference to determine the context.

Efficiency may be stated in different ways, for example, percent or decimal values.

If there is a window, a '<' and '>' is given instead of one value.

Semantics of the universe in 3-d: 26484019044.94

The T.O.E. may admit of negative numbers, is an explanation for why overlaps from compounding are not problematic.

Compounding is legal, because there is no rule that the T.O.E. is on only one level.

FURTHER

Possible possibility: noun and adjective, quantity and quality, result and verbs.

Potential = efficient souls, infinites = efficient systems. Potential infinites = ideas, efficient efficiency.

Negative universals = impossibilities, impossible impossibles.

OVERALL:

1. Impossible impossible = ex nihilo

2. Efficient efficiency = idea

3. Possible possible = characteristic

...






...





BASED ON:

[For all infinites... Set 0 = Unique, Unlimited, Mainly, Subtle]

(UNIVERSE 0, IMPOSSIBILITY WAVE, POSSIBLY 11-D)

Results= Inf, Eff= -Inf, Diff= Infinite: Perfection or Determinism or Impossible Rarity (Intransducibility).

(UNIVERSE 1, COHERENT WAVE, POSSIBLY 10-D)
Results= Inf, Eff= -Fin, Diff= Inf: Insignificant event, reversibility, change, dynamics in an infinite system, chaos, luck, immortal education, temporality, gambling, the feeling of having been anticipated by a completely different strategy (gambits).

[Something with a particular character happens but it doesn't matter, an earlier more powerful element takes over and dominates. The observation of small significance within the universe].

(UNIVERSE 2, GROWTH WAVE, POSSIBLY 9-D)

Results= Inf, Eff= 0, Diff= Inf: Immortal time, eternal continuity, greatness, insignificance, absolute standards, powerful strategy, inexorability, overwhelming defeat, complete mastery, complete control, universal knowledge (Mastery).

[Input is infinite, something happens but it is not affected, the result is continued infinite output. The feeling that what is occurring is right and unavoidable or that one should give in to a greater power, that the infinite is playing a more important game. Reveling in the discovery of real strategy. Honorable defeat].

(UNIVERSE 3, STANDING WAVE, POSSIBLY 8-D)

Results= Inf, Eff= Finite, Diff= Inf: Universal loops, time-crystals, wormholes, infinite record keeping, infinite events, remembering eternity, infinite significance (Loops).

[Something is infinite, it is recorded transcribed preserved, the record is finite but the event has infinite significance even if that significance is forgotten. The measurelessness of what must already have occurred].

(UNIVERSE 4, DISINTEGRAL WAVE, POSSIBLY 7-D)

Results= Inf, Eff= Inf, Diff= 0: Matching the infinite, perfection, invulnerability (Attr).

[Matching the infinite: Realizing the nature as one's own authority. Perfection: Feeling the consequence is sufficient regardless of outcome. Invulnerability: Maximize efficiency relative to difference to produce high invulnerability score in Set 0, absolute score is only reached with infinite Set 0 and infinite efficiency, with zero difference. This suggests properties like changelessness, self-immunity, self-sufficiency, and infinite potential. Overall, real powers (like cards) that can be carried forward with confidence].

[For all finites... Set 0 = Mainly, Subtle, Uniquely, Unlimited]

(UNIVERSE 5, RARITY WAVE, 6-D)

Results= Fin, Eff= -Inf, Diff= Infinite: Meaning or Imperfection (Unrealistic, Unconquerability, Unsatisfiability).

(6, MODIFIED TO LEGACY SOULS, 0-D)

Results= Fin, Eff= -Fin, Diff = Results - Eff.  Formerly - (-Fin) + Fin: Telekinesis (Set 0 > Eff), Invisibility, Time-Travel, Dialectic of Invention. 'Neutral' (Lowattr).

[Time-Travel Back: Efficiency negative of difference. Time-Travel Forwards: Difference negative of efficiency. Telekinesis: Negative effect or different effect. Invisibility: No difference or overlapping or beginning semi-invisible: Set 0 = |Efficiency|]. Dialectic of Invention: Relative progress is progress

(7, MODIFIED TO LEGACY RAPE ETC, 0-D)

Results= Fin, Eff= 0, Diff= Results: Emotion, Consideration, 1/4 of souls (Emotion).

[Consideration: Appreciate the gentle effect, it is just as it was, now it is the same, now we appreciate it some more, it is always the same. Emotion: If you should have emotion, how do you feel, and how do you want to feel? It's more than that].

(8, MODIFIED TO LEGACY CORE, TAKES OVER ALL INTERNAL CATEGORIES, 0-D)

Results= Fin, Eff= Fin, Diff= Results - Eff: Obj Knowledge, Destructive Magic, Teleportation, Perpetual Motion Machines, World Peace, 3/4 of souls (Core).

[If efficiency is less than the result, the difference is positive. If efficiency is greater than the result, the difference is negative. Objective Knowledge: Efficiency is sq rt of Set 0. Teleportation: Large difference or large efficiency or small distance. This can mean high energy at long distance or short distance. Destructive magic: Set 0 is damages, say 5, efficiency is < Set 0, key is some difference, like a white butterfly, 'how boring'. Perpetual Motion Machines: New equation: heavier mass = (1/2 longer leverage, longer leverage) + unweighted diff. Older equation follows: Difference is 1/2 of primary mass plus difference in mass between primary and secondary mass (effective). World Peace: People should be passive or have a better solution. Ooze and similar: Efficiency = Set 0]

(9, UNIVERSE 6, FUNCTION WAVE, T.O.E. UNIVERSE, POSSIBLY 5-D)

Results= Fin, Eff= Inf, Diff = Neg Infinite: Polarity or Limitation or Hard Limits (Irreducibility).

[For all zeroes... Set 0 = Calculus, of Limits, Incalculable, Infinity].

(10, UNIVERSE 7, IDEA WAVE, POSSIBLY 4-D)

Results= 0, Eff= -Inf, Diff= Inf: Power, populism (power).

[Power: One thought it was over, but the power was not the same as one thought, it is full of potency and wild, uncontrollable energy. Populism: The public is unstoppable but the power derived is immense, almost better].

(11, MODIFIED TO LEGACY SKILLS, 0-D)

Results= 0, Eff= -Fin, Diff= Eff: Consequences (Consequences).

[Consequences: Something happens, but one quickly responds because one learns there is a difference].

(12, MODIFIED TO LEGACY DRUGS ETC, 0-D)

Results= 0, Eff= 0, Diff= 0: Learning of no consequence, Triviality, Neutral Semantics: Source of Negativity (Triviality).

[No consequence: One cannot grasp something, but it does not seem to matter, little comes of it. Triviality: Something meaningless happens, but it does not seem to have any useful outcome, one learns to ignore the possibility].

(13, MODIFIED TO LEGACY HUMANS, 0-D)

Results= Avg 0, Eff= Finite, Diff= Avg 0 - Eff: Turtles, retracting tools, Humans (Retract).

[Turtles: Set 0 (0), Eff (7), Diff (-7), or Set 0 (1), Eff (7), Diff -6), turtles see each limb as being as important as their shell as they each offer advantages, extremely fertile turtles may have up to seven to fourteen living young, difference is number of appendages plus hard shell, efficiency represents retractability, tough ones lose an appendage or have soft shells because to have a higher survival rate they need to lose difference, tough turtles are more conservative. Humans: Set 0 = Output, Eff = Advantages, Diff = Females, Females are often helpers while men are exclusively advantage-seeking, sexuality focuses on breasts and involves unity and relationships, advantages like money and intelligence may result in involvements often with no consequence, in highly fertile humans the number of legitimate children frequently equals the number of sexual partners].

(14, UNIVERSE 8, LUCK WAVE, POSSIBLY 3-D)

Results= 0, Eff= Inf, Diff= -Inf: Immortality (Immort).

[Immortality: Act conservatively, have a perfect reservation, have full appreciation. Die less without saying yes, meet requirement to be sufficiently perfectly evolved, easy effort, Easy difficulty. Rumor: Exactly like being a star athlete, except easier.].

[For all negative finites... Set 0 = Missing, Limits, Tracking, Disintegrals]

(15, UNIVERSE 9, CLEAR WAVE, LANGUAGES, POSSIBLY 2-D)

Results= -Fin, Eff= -Inf, Diff= Infinite: Analogy or Containment (Irreconcilability).

(16, MODIFIED TO LEGACY TIME, 0-D)

Results= -Fin, Eff= -Fin, Diff= Results - Eff. Formerly - (|(Fin1)| - |(Fin2)|): Refrigerator type idea, cumulative damage, palliative measures. (Ongoing).

[New Immortality Version: Increase Lucky Input results in Decreasing Unlucky Output. Refrigerator effect: One notices a reduced effect, and when one creates a further effect of the same kind then it has a combined effect. Cumulative damages: one has already done some damage, then one increases one's effort and the result is more damage. Palliative effects: one notices applying a substance reduces the appearance of damage, then when one applies more of the substance the damage is reduced further].

(17, MODIFIED TO LEGACY DAMAGES, 0-D)

Results= -Fin, Eff= 0, Diff= Results: Assessing damage, consistency of reduction, spread of disease (Damage).

[Assessing damage: It looks bad, there is no further effect, then the badness continues if it was bad. Consistency of reduction, spread of disease: One looks for a X say a cure, but if there is no X the condition generally continues].

(18, MODIFIED TO LEGACY EVOLUTION, 0-D)

Results= -Fin, Eff= Fin, Diff = -(Eff) + (Results): Some effect, fishing, evolution, Normal , 'Neutral' (Effect).

[Some effect: If one has an efficiency one might get some result, if conditions are bad it is just as likely that there will be no good result, one should just accept the outcome or improve one's approach].


(19, UNIVERSE 10, COMMUNICATION WAVE, POSSIBLY 1-D)

Results= -Fin, Eff= Inf, Diff= Neg Infinite: Exclusivity or Weakness (Insuperbability).

[For all minus infinities... Set 0 = Missing, Unlimited, With, Limits]

(20, UNIVERSE 11, INSANITY WAVE, POSSIBLY -1-D)

Results= -Inf, Eff= -Inf, Diff= Avg 0: Consistently bad, consistent effect (Consistency).

[Consistently bad: Something looks very bad, then conditions being equal it continues to be very bad conditions. Consistent effect: A strong effect is noticed, then conditions being equal there continues to be a strong effect].

(21, UNIVERSE 12, FRINGE WAVE, POSSIBLY -2-D)

Results= -Inf, Eff= -Fin, Diff= -Inf: Drop in the bucket, needless effort (Inconseq).

[Drop in the bucket, needless effort: Although an effect is desired, a powerful force is already creating the effect so one does not have to create the effect one desires, the result would be the same with or without trying].

(22, UNIVERSE 13, CATEGORY WAVE, POSSIBLY -3-D)

Results= -Inf, Eff= 0, Diff= -Inf: Dominant neutrality (Nodom).

[Dominant neutrality: There is much effect from something, the one thing it does not affect is zero].

(23, UNIVERSE 14, LUXURY WAVE, POSSIBLY -4-D)
Results= -Inf, Eff= Fin, Diff= -Inf: Unsurprising outcome (Nully).

[Unsurprising outcome: One tries to have an effect, but it is not a big surprise, the outcome comes out in the favor of the dominant force].

(24, UNIVERSE 15, OPPORTUNITY WAVE, POSSIBLY -5-D)

Results= -Inf, Eff= Inf, Diff= Neg Infinite: Complexity or Separation (Unspannableness).

...
...

THE SIX IMPOSSIBLES:
Determinism, Imperfection, Limitation, Containment, Weakness, Separation.

REPLACEMENTS FOR THE SIX IMPOSSIBLES:
Perfection, Meaning, Polarity, Analogy, Exclusivity, Complexity.

4 INFINITES: Power, Loops, Mastery, Gambit.

4 NEGATIVE INFS: Nully, Nodom, Inconseq, Immort.

3 UNIVS: Consistency, Triviality, Attr.

3 NEG UNIVS: Effect, Damage, Ongoing.

2 FIN: Conseq, Emotion.

2 NEG FIN: Retractors, Lowattr.

1 POT INF: Core.
...

(Negative Univs are ambiguous negatives. Univs are zeroes).


NOTATION: Interestingly, in the Theory of Everything, the impossibility always emerges not from the default / Set 0, or from the Efficiency, exclusively, but rather from the impossibility of formulating a Difference between the Set 0 and the Efficiency.

(---Specialized Heuristic Combinations)

1st Reduction of TOE Conjectures (disintegral immortality)

Cross-Disciplinary Studies

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